Range Image Acquisition with a Single Binary-Encoded Light Pattern
IEEE Transactions on Pattern Analysis and Machine Intelligence
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Recovering high dynamic range radiance maps from photographs
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Automatic alignment of high-resolution multi-projector display using an un-calibrated camera
Proceedings of the conference on Visualization '00
LAM: luminance attenuation map for photometric uniformity in projection based displays
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Guest Editors' Introduction: Large-Format Displays
IEEE Computer Graphics and Applications
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Immersive Planar Display Using Roughly Aligned Projectors
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
iLamps: geometrically aware and self-configuring projectors
ACM SIGGRAPH 2003 Papers
VIRPI: a high-level toolkit for interactive scientific visualization in virtual reality
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
Automatic configuration of display ordering for multi-display environments
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology
Evaluating performance in tiled displays: navigation and wayfinding
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Hi-index | 0.00 |
Recent developments in the fields of parallel rendering and high resolution tiled displays have made it possible to apply these technologies to build large and scalable stereo displays for use in Virtual Reality applications. This paper presents the implementation of a high-resolution stereo tiled display (2x8 tiles), built from low-cost commodity components. Among the problems that arise when building such a system, the most challenging is multi-projector alignment and calibration. We describe our method of aligning the left and right-eye projectors using an automatic approach rather than the time consuming alignment of the projectors by hand. We compare two implementations of this method: a single-pass and a two-pass rendering method to adjust projector images for alignment of the tiles. We demonstrate such a stereo-calibrated tiled display in action and we present recommendations for using this system to overcome remaining issues.