Metaphor, computing systems, and active learning
International Journal of Man-Machine Studies - Ellis Horwood series in artificial intelligence
Feeling and seeing: issues in force display
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Project GROPEHaptic displays for scientific visualization
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Visualization in scientific computing
Advances in computers
Three-dimensional medical imaging: algorithms and computer systems
ACM Computing Surveys (CSUR)
A computational model for the stereoscopic optics of a head-mounted display
Presence: Teleoperators and Virtual Environments - Premier issue
Musings on telepresence and virtual presence
Presence: Teleoperators and Virtual Environments - Premier issue
Autonomy, interaction, and presence
Presence: Teleoperators and Virtual Environments - Premier issue
Designing the user interface (2nd ed.): strategies for effective human-computer interaction
Designing the user interface (2nd ed.): strategies for effective human-computer interaction
Pictorial communication in virtual and real environments (2nd ed.)
Pictorial communication in virtual and real environments (2nd ed.)
Interactive displays in medical art
Pictorial communication in virtual and real environments (2nd ed.)
Volumetric visualization of 3D data
Pictorial communication in virtual and real environments (2nd ed.)
Experience and results in teleoperation of land vehicles
Pictorial communication in virtual and real environments (2nd ed.)
Pictorial communication in virtual and real environments (2nd ed.)
The virtual reality primer
IEEE Spectrum
User interface design
Virtual reality technology
Profile analysis of simulator sickness symptoms: application to virtual environment systems
Presence: Teleoperators and Virtual Environments
Motion sickness and oculomotor systems in virtual environments
Presence: Teleoperators and Virtual Environments
Cybersickness: perception of self-motion in virtual environments
Presence: Teleoperators and Virtual Environments
Spatial orientation, adaptation, and motion sickness in real and virtual environments
Presence: Teleoperators and Virtual Environments
Mental rotation: a key to mitigation of motion sickness in the virtual environment?
Presence: Teleoperators and Virtual Environments
Will simulation sickness slow down the diffusion of virtual environment technology?
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Integrating graphics and audio windows
Presence: Teleoperators and Virtual Environments
The experience of a sense of presence in intercultural and international encounters
Presence: Teleoperators and Virtual Environments
Perceptual cues and object recognition
Simulated and virtual realities
International Journal of Human-Computer Studies - Special issue: the role of cognitive science in human-computer interaction
Postural instability induced by virtual reality exposure: development of a certification protocol
International Journal of Human-Computer Interaction - Special issue on human-virtual environment interaction
Navigating large virtual spaces
International Journal of Human-Computer Interaction - Special issue on human-virtual environment interaction
Human-computer interaction
Effects of field of view on task performance with head-mounted displays
Conference Companion on Human Factors in Computing Systems
The Science of Virtual Reality and Virtual Environments
The Science of Virtual Reality and Virtual Environments
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
Presence in virtual environments as a function of visual and auditory cues
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Quantification of adaptation to virtual-eye location in see-thru head-mounted displays
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Locus of User-Initiated Control in Virtual Environments: Influences on Cybersickness
Presence: Teleoperators and Virtual Environments
Direct 3D interaction with smart objects
Proceedings of the ACM symposium on Virtual reality software and technology
ARCHVILLE (poster session): a pedagogy for teaching collaboration in a VR environment
Proceedings of the third international conference on Collaborative virtual environments
An experimental study on the role of touch in shared virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
Choosing and using a driving problem for CVE technology development
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
The long-term uses of shared virtual environments: an exploratory study
The social life of avatars
Collaboration in multi-modal virtual worlds: comparing touch, text, voice and video
The social life of avatars
User centred virtual actor technology
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Problem driven CVE technology development
Journal of Network and Computer Applications
Presence: Teleoperators and Virtual Environments - Virtual environments: Virtual environments and mobile robots: Control, simulation, and robot pilot training
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Embedding context of use in CVE design
Presence: Teleoperators and Virtual Environments
Caught between real and virtual worlds
The usability business
Design and evaluation of a multi-user virtual audio chat
Future Generation Computer Systems - Special section: Selected papers from the TERENA networking conference 2002
The human-computer interaction handbook
International Journal of Human-Computer Studies
Proceedings of the 5th international conference on Multimodal interfaces
An ethnographic, action-based approach to human experience in virtual environments
International Journal of Human-Computer Studies
Impact of large displays on virtual reality task performance
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Ergonomic criteria adapted to human virtual environment interaction
IHM 2003 Proceedings of the 15th French-speaking conference on human-computer interaction on 15eme Conference Francophone sur l'Interaction Homme-Machine
Visual cues can be sufficient for triggering automatic, reflexlike spatial updating
ACM Transactions on Applied Perception (TAP)
Cognitive comparison of 3D interaction in front of large vs. small displays
Proceedings of the ACM symposium on Virtual reality software and technology
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
Virtual and interactive environments for work of the future
International Journal of Human-Computer Studies - Interaction with virtual environments
Presence, workload and performance effects of synthetic environment design factors
International Journal of Human-Computer Studies
Comparison of two VR platforms for rehabilitation: video capture versus HMD
Presence: Teleoperators and Virtual Environments - Special issue: Virtual rehabilitation
Evaluating effectiveness of interaction techniques across immersive virtual environmental systems
Presence: Teleoperators and Virtual Environments - Special issue: Immersive projection technology
Presence: Teleoperators and Virtual Environments
ACM SIGGRAPH 2006 Research posters
Gender differences in cue preference during path integration in virtual environments
ACM Transactions on Applied Perception (TAP)
Postural responses to two technologies for generating optical flow
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Psychophysiological Correlates of Virtual Reality: A Review
Presence: Teleoperators and Virtual Environments
Active manipulation of users in haptic-enabled virtual environments
Proceedings of the 1st international conference on Ambient media and systems
Influence of individual factors on presence
Computers in Human Behavior
Simulator sickness depends on frequency of the simulator motion mismatch: An observation
Presence: Teleoperators and Virtual Environments
An event architecture for distributed interactive multisensory rendering
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
Evaluating advanced interaction techniques for navigating Google Earth
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 2
A New Approach for Accessible Interaction within Smart Homes through Virtual Reality
UAHCI '09 Proceedings of the 5th International on ConferenceUniversal Access in Human-Computer Interaction. Part II: Intelligent and Ubiquitous Interaction Environments
Exploring the relationship between presence and enjoyment in a virtual museum
International Journal of Human-Computer Studies
Exploring the specification of haptic interaction
DSVIS'06 Proceedings of the 13th international conference on Interactive systems: Design, specification, and verification
Measurement and prediction of cybersickness on older users caused by a virtual environment
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: ambient interaction
Augmented reality for art, design and cultural heritage: system design and evaluation
Journal on Image and Video Processing - Special issue on image and video processing for cultural heritage
Multi-point interactions with immersive omnidirectional visualizations in a dome
ACM International Conference on Interactive Tabletops and Surfaces
Human performance in virtual environments
Computing with instinct
Feedback, affordances, and accelerators for training sports in virtual environments
Presence: Teleoperators and Virtual Environments
Effects of spatial ability and richness of motion cue on learning in mechanically complex domain
Computers in Human Behavior
Effects of presence on causing cybersickness in the elderly within a 3D virtual store
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: users and applications - Volume Part IV
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Evaluating performance in tiled displays: navigation and wayfinding
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
A system to measure, control and minimize end-to-end head tracking latency in immersive simulations
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Review: Narrowing gender-based performance gaps in virtual environment navigation
Computers in Human Behavior
Presence: Teleoperators and Virtual Environments
Modeling prehension for physical collaboration in virtual environments
Presence: Teleoperators and Virtual Environments
International Journal of Human-Computer Studies
Interacting with Computers
A 'plug and play' approach to testing virtual environment interaction techniques
EG VE'00 Proceedings of the 6th Eurographics conference on Virtual Environments
EGVE'04 Proceedings of the Tenth Eurographics conference on Virtual Environments
The relationship between individual characteristics and experienced presence
Computers in Human Behavior
Usability benchmarks for motion tracking systems
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
The perception of egocentric distances in virtual environments - A review
ACM Computing Surveys (CSUR)
International Journal of Human-Computer Studies
Hi-index | 0.02 |
Virtual environments are envisioned as being systems that will enhance the communication between humans and computers. If virtual systems are to be effective and well received by their users, considerable human-factors research needs to be accomplished. This paper provides an overview of many of these human-factors issues, including human performance efficiency in virtual worlds (which is likely influenced by task characteristics, user characteristics, human sensory and motor physiology, multimodal interaction, and the potential need for new design metaphors); health and safety issues (of which cybersickness and deleterious physiological aftereffects may pose the most concern); and the social impact of the technology. The challenges each of these factors present to the effective design of virtual environments and systematic approaches to the resolution of each of these issues are discussed.