Profile analysis of simulator sickness symptoms: application to virtual environment systems
Presence: Teleoperators and Virtual Environments
Cybersickness: perception of self-motion in virtual environments
Presence: Teleoperators and Virtual Environments
Will simulation sickness slow down the diffusion of virtual environment technology?
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Postural instability induced by virtual reality exposure: development of a certification protocol
International Journal of Human-Computer Interaction - Special issue on human-virtual environment interaction
The Science of Virtual Reality and Virtual Environments
The Science of Virtual Reality and Virtual Environments
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
Implications of balance disturbances following exposure to virtual reality systems
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Quantification of adaptation to virtual-eye location in see-thru head-mounted displays
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
The psychometrics of cybersickness
Communications of the ACM
Virtual guiding avatar: an effective procedure to reduce simulator sickness in virtual environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
International Journal of Human-Computer Studies - Interaction with virtual environments
Presence: Teleoperators and Virtual Environments
Human Factors Issues in Virtual Environments: A Review of the Literature
Presence: Teleoperators and Virtual Environments
Towards enabling more effective locomotion in VR using a wheelchair-based motion platform
JVRC '13 Proceedings of the 5th Joint Virtual Reality Conference
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Cybersickness is a pervasive and deleterious effect of human-virtual environment interaction. This paper applies motion-sickness adaptation theory to cybersickness in virtual environments to determine if the degree of user-initiated control can suppress sickness. It is suggested that if users are allowed some level of control over their movement within a virtual environment, cybersickness will not be as severe as that resulting from an enviornment in which users must follow a predetermined (i.e., scripted) path of movement. While past motion-sickness studies have examined control versus no control, the present study focuses on modifying the level of user-initiated control such that it matches the needs of the task characteristics while minimizing sickness. The degree of user sickness was tested under passive, active, and active-passive control scenarios. As measured by the Simulator Sickness Questionnaire, the active (i.e., complete control) condition reduced the severity of the symptoms experienced as compared to the passive (i.e., no control) condition, but did not do so as completely as the active-passive (i.e., coupled control) condition. The implication is that the level of user-initiated control can be manipulated to modify the deleterious effects of human-virtual environment interaction.