The psychometrics of cybersickness
Communications of the ACM
Collision Detection for Interactive Graphics Applications
IEEE Transactions on Visualization and Computer Graphics
Training the Hubble Space Telescope Flight Team
IEEE Computer Graphics and Applications
Quantification of adaptation to virtual-eye location in see-thru head-mounted displays
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Scene consistency and spatial presence increase the sensation of self-motion in virtual reality
APGV '05 Proceedings of the 2nd symposium on Applied perception in graphics and visualization
International Journal of Human-Computer Studies - Interaction with virtual environments
Effect of variations in sensory feedback on performance in a virtual reaching task
Presence: Teleoperators and Virtual Environments
Cognitive factors can influence self-motion perception (vection) in virtual reality
ACM Transactions on Applied Perception (TAP)
Diagnosis and rehabilitation of hemispatial neglect patients with virtual reality technology
Technology and Health Care - Frontiers of Medical Informatics
Presence: Teleoperators and Virtual Environments
Human Factors Issues in Virtual Environments: A Review of the Literature
Presence: Teleoperators and Virtual Environments
Locus of User-Initiated Control in Virtual Environments: Influences on Cybersickness
Presence: Teleoperators and Virtual Environments
Physiological Studies of Human Fatigue by a Virtual Reality System
Presence: Teleoperators and Virtual Environments
Virtual Reality-Induced Symptoms and Effects (VRISE)
Presence: Teleoperators and Virtual Environments
Duration and Exposure to Virtual Environments: Sickness Curves During and Across Sessions
Presence: Teleoperators and Virtual Environments
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Reader fatigue interpreting mammograms
IWDM'10 Proceedings of the 10th international conference on Digital Mammography
Cybersickness induced by desktop virtual reality
Proceedings of Graphics Interface 2012
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