Extending Fitts' law to two-dimensional tasks
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
How should Fitts' Law be applied to human-computer interaction?
Interacting with Computers
Profile analysis of simulator sickness symptoms: application to virtual environment systems
Presence: Teleoperators and Virtual Environments
Pseudo-Haptic Feedback: Can Isometric Input Devices Simulate Force Feedback?
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
"Boundary of Illusion: " An Experiment of Sensory Integration with a Pseudo-Haptic System
VR '01 Proceedings of the Virtual Reality 2001 Conference (VR'01)
Presence: Teleoperators and Virtual Environments
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
Is a telepresence-system an effective alternative to manned missions?
Proceedings of the 5th ACM/IEEE international conference on Human-robot interaction
Multimedia Tools and Applications
Multimedia Tools and Applications
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An experiment was conducted to investigate whether manipulation of the sensory cues provided in a virtual-reality context would affect performance of a reaching task and its associated phenomenology, Performance was measured by speed (the time taken to reach out and touch a virtually presented visual target) and accuracy (the distance of the fingertip from the center of the virtual target). Phenomenological experience was measured via questionnaires, The cues manipulated were the visual realism off the virtual hand (fidelity), whether the virtual fingertip was seen to penetrate the virtual target or not (constraint), and whether the feedback given on contact with the virtual target was tactile or auditory (feedback). We found that better hand fidelity speeded movement, increased presence, and reduced disorientation. In contrast, the constraint manipulation affected touch accuracy and disorientation. Tactile feedback enhanced the sense off presence and reduced disorientation, compared with auditory feedback.