Presence: Teleoperators and Virtual Environments - Premier issue
3-D sound for virtual reality and multimedia
3-D sound for virtual reality and multimedia
Will simulation sickness slow down the diffusion of virtual environment technology?
Presence: Teleoperators and Virtual Environments
Defining virtual reality: dimensions determining telepresence
Communication in the age of virtual reality
Presence and performance within virtual environments
Virtual environments and advanced interface design
The media equation: how people treat computers, television, and new media like real people and places
Virtual Reality: Scientific and Technological Challenges
Virtual Reality: Scientific and Technological Challenges
BT Technology Journal
Pseudo-Haptic Feedback: Can Isometric Input Devices Simulate Force Feedback?
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Presence: Teleoperators and Virtual Environments
Presence, workload and performance effects of synthetic environment design factors
International Journal of Human-Computer Studies
The factor structure of the presence questionnaire
Presence: Teleoperators and Virtual Environments
Effect of variations in sensory feedback on performance in a virtual reaching task
Presence: Teleoperators and Virtual Environments
The borderline of science: on the value of factor analysis for understanding presence
Presence: Teleoperators and Virtual Environments
Evaluation of a haptic mixed reality system for interactions with a virtual control panel
Presence: Teleoperators and Virtual Environments - Special section: Legal, ethical, and policy issues associated with virtual environments and computer mediated reality
Multimodal virtual environments: response times, attention, and presence
Presence: Teleoperators and Virtual Environments - Special issue: 8th annual international workshop on presence II
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009
Multimodal Interface Technologies for UAV Ground Control Stations
Journal of Intelligent and Robotic Systems
Information Systems Frontiers
HAPTICS'04 Proceedings of the 12th international conference on Haptic interfaces for virtual environment and teleoperator systems
Efficient bimodal haptic weight actuation
EuroHaptics'10 Proceedings of the 2010 international conference on Haptics: generating and perceiving tangible sensations, Part I
Pseudo-haptics: from the theoretical foundations to practical system design guidelines
ICMI '11 Proceedings of the 13th international conference on multimodal interfaces
HIP-storytelling: hand interactive projection for storytelling
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
3D Virtual worlds and the metaverse: Current status and future possibilities
ACM Computing Surveys (CSUR)
HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: interaction modalities and techniques - Volume Part IV
Multimedia Tools and Applications
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How do users generate an illusion of presence in a rich and consistent virtual environment from an impoverished, incomplete, and often inconsistent set of sensory cues? We conducted an experiment to explore how multimodal perceptual cues are integrated into a coherent experience of virtual objects and spaces. Specifically, we explored whether inter-modal integration contributes to generating the illusion of presence in virtual environments. To discover whether intermodal integration might play a role in presence, we looked for evidence of intermodal integration in the form of cross-modal interactions---perceptual illusions in which users use sensory cues in one modality to “fill in” the “missing” components of perceptual experience. One form of cross-modal interaction, a cross-modal transfer, is defined as a form of synesthesia, that is, a perceptual illusion in which stimulation to a sensory modality connected to the interface (such as the visual modality) is accompanied by perceived stimulation to an unconnected sensory modality that receives no apparent stimulation from the virtual environment (such as the haptic modality). Users of our experimental virtual environment who manipulated the visual analog of a physical force, a virtual spring, reported haptic sensations of “physical resistance”, even though the interface included no haptic displays. A path model of the data suggested that this cross-modal illusion was correlated with and dependent upon the sensation of spatial and sensory presence. We conclude that this is evidence that presence may derive from the process of multi-modal integration and, therefore, may be associated with other illusions, such as cross-modal transfers, that result from the process of creating a coherent mental model of the space. Finally, we suggest that this perceptual phenomenon might be used to improve user experiences with multimodal interfaces, specifically by supporting limited sensory displays (such as haptic displays) with appropriate synesthetic stimulation to other sensory modalities (such as visual and auditory analogs of haptic forces).