The alphaslider: a compact and rapid selector
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Force and touch feedback for virtual reality
Force and touch feedback for virtual reality
Visual cues for perceiving distances from objects to surfaces
Presence: Teleoperators and Virtual Environments
Full-size projection keyboard for handheld devices
Communications of the ACM - A game experience in every application
HAPTICS '03 Proceedings of the 11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS'03)
Hand-Held Windows: Towards Effective 2D Interaction in Immersive Virtual Environments
VR '99 Proceedings of the IEEE Virtual Reality
Human interface using the Rutgers Master II force feedback interface
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
Passive Haptics Significantly Enhances Virtual Environments
Passive Haptics Significantly Enhances Virtual Environments
Bimanual interaction, passive-haptic feedback, 3d widget representation, and simulated surface constraints for interaction in immersive virtual environments
Interacting with dynamic real objects in virtual environments
Interacting with dynamic real objects in virtual environments
Haptic feedback for virtual or mixed reality environments using a combination of passive haptics and active force feedback
Tracker Calibration using Tetrahedral Mesh and Tricubic Spline Models of Warp
VR '04 Proceedings of the IEEE Virtual Reality 2004
Predictive Coding for Efficient Host-Device Communication in a Pneumatic Force-Feedback Display
WHC '05 Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Presence: Teleoperators and Virtual Environments
The Experience of Presence: Factor Analytic Insights
Presence: Teleoperators and Virtual Environments
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
Virtual Reality: A Tool for Assembly?
Presence: Teleoperators and Virtual Environments
Using Presence Questionnaires in Reality
Presence: Teleoperators and Virtual Environments
A spring model for whole-hand virtual grasping
Presence: Teleoperators and Virtual Environments - Special issue: IEEE VR 2005
Human-centered computing: a multimedia perspective
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
Multimodal human-computer interaction: A survey
Computer Vision and Image Understanding
Modulating Real Object Stiffness for Haptic Augmented Reality
EuroHaptics '08 Proceedings of the 6th international conference on Haptics: Perception, Devices and Scenarios
Generating 3D architectural models based on hand motion and gesture
Computers in Industry
Haptic augmented reality: Taxonomy and an example of stiffness modulation
Presence: Teleoperators and Virtual Environments
Multimodal interfaces: Challenges and perspectives
Journal of Ambient Intelligence and Smart Environments
Visuo-haptic blending applied to a tele-touch-diagnosis application
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Presence: Teleoperators and Virtual Environments
AR-Room: a rapid prototyping framework for augmented reality applications
Multimedia Tools and Applications
Real stiffness augmentation for haptic augmented reality
Presence: Teleoperators and Virtual Environments
Multimodal interfaces: Challenges and perspectives
Journal of Ambient Intelligence and Smart Environments
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We present a haptic feedback technique that combines feedback from a portable force-feedback glove with feedback from direct contact with rigid passive objects. This approach is a haptic analogue of visual mixed reality, since it can be used to haptically combine real and virtual elements in a single display. We discuss device limitations that motivated this combined approach and summarize technological challenges encountered. We present three experiments to evaluate the approach for interactions with buttons and sliders on a virtual control panel. In our first experiment, this approach resulted in better task performance and better subjective ratings than the use of only a force-feedback glove. In our second experiment, visual feedback was degraded and the combined approach resulted in better performance than the glove-only approach and in better ratings of slider interactions than both glove-only and passive-only approaches. A third experiment allowed subjective comparison of approaches and provided additional evidence that the combined approach provides the best experience.