Presence: Teleoperators and Virtual Environments - Premier issue
Musings on telepresence and virtual presence
Presence: Teleoperators and Virtual Environments - Premier issue
Immersive virtual reality technology
Communication in the age of virtual reality
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
Lessons from LambdaMOO: A Social, Text-Based Virtual Environment
Presence: Teleoperators and Virtual Environments
A Conceptual Model of the Sense of Presence in Virtual Environments
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Measuring Presence: A Response to the Witmer and Singer Presence Questionnaire
Presence: Teleoperators and Virtual Environments
On Selecting the Right Yardstick
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Presence as Being-in-the-World
Presence: Teleoperators and Virtual Environments
Real and illusory interactions enhance presence in virtual environments
Presence: Teleoperators and Virtual Environments - Virtual environments: Virtual environments and mobile robots: Control, simulation, and robot pilot training
Presence: Teleoperators and Virtual Environments - Fourth international workshop on presence
Being and time: judged presence and duration as a function of media form
Presence: Teleoperators and Virtual Environments
Using augmented virtuality for remote collaboration
Presence: Teleoperators and Virtual Environments - Special issue: Advances in collaborative virtual environments
Scene consistency and spatial presence increase the sensation of self-motion in virtual reality
APGV '05 Proceedings of the 2nd symposium on Applied perception in graphics and visualization
The factor structure of the presence questionnaire
Presence: Teleoperators and Virtual Environments
The impact of the display type and content to a game adaptation
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Videos in space: a study on presence in video mediating communication systems
Proceedings of the 2005 international conference on Augmented tele-existence
The borderline of science: on the value of factor analysis for understanding presence
Presence: Teleoperators and Virtual Environments
Evaluation of a haptic mixed reality system for interactions with a virtual control panel
Presence: Teleoperators and Virtual Environments - Special section: Legal, ethical, and policy issues associated with virtual environments and computer mediated reality
Cognitive factors can influence self-motion perception (vection) in virtual reality
ACM Transactions on Applied Perception (TAP)
Involvement and presence in digital gaming
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Sharing and analyzing data from presence experiments
Presence: Teleoperators and Virtual Environments - Special issue: 8th annual international workshop on presence II
How Colorful Was Your Day? Why Questionnaires Cannot Assess Presence in Virtual Environments
Presence: Teleoperators and Virtual Environments
Components of human experience in virtual environments
Computers in Human Behavior
Causal perception in virtual reality and its implications for presence factors
Presence: Teleoperators and Virtual Environments
Being a part of the crowd: towards validating VR crowds using presence
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 1
Predicting presence: Constructing the Tendency toward Presence Inventory
International Journal of Human-Computer Studies
Digital Human Modeling
ACM Transactions on Applied Perception (TAP)
The movement patterns and the experiential components of virtual environments
International Journal of Human-Computer Studies
Measuring temporal variation in presence during game playing
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
HSI'09 Proceedings of the 2nd conference on Human System Interactions
Modeling positive experiences in human-computer interaction
HSI'09 Proceedings of the 2nd conference on Human System Interactions
Egocentric distance judgments in a large screen display immersive virtual environment
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization
International Journal of Human-Computer Studies
Using interactive 3-D visualization for public consultation
Interacting with Computers
The role of presence in the level of anxiety experienced in clinical virtual environments
Computers in Human Behavior
The role of display technology and individual differences on presence
Proceedings of the 28th Annual European Conference on Cognitive Ergonomics
Proceedings of the 29th Annual European Conference on Cognitive Ergonomics
ACM Transactions on Applied Perception (TAP)
Enhancing human responses to climate change risks through simulated flooding experiences
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
Immersion in computer games: the role of spatial presence and flow
International Journal of Computer Games Technology
International Journal of Human-Computer Studies
Presence: Teleoperators and Virtual Environments
Augmented Reality: Visual manipulations for motor rehabilitation
Computers and Graphics
A virtual training tool for giving talks
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Task-Relevant Sound and User Experience in Computer-Mediated Firefighter Training
Simulation and Gaming
The Mediating Role of Virtual Experience in Online Purchase Intentions
Information Resources Management Journal
An empirical study of narrative imagery in implicit and explicit contexts
Computers in Human Behavior
The relationship between individual characteristics and experienced presence
Computers in Human Behavior
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Within an embodied cognition framework, it is argued that presence in a virtual environment (VE) develops from the construction of a spatial-functional mental model of the VE. Two cognitive processes lead to this model: the representation of bodily actions as possible actions in the VE, and the suppression of incompatible sensory input. It is hypothesized that the conscious sense of presence reflects these two components as spatial presence and involvement. This prediction was confirmed in two studies (N = 246 and N = 296) assessing self-reports of presence and immersion experiences. Additionally, judgments of “realness” were observed as a third presence component. A second-order factor analysis showed a distinction between presence, immersion, and interaction factors. Building on these results, a thirteen-item presence scale consisting of three independent components was developed and verified using confirmatory factor analyses across the two studies.