ACM SIGGRAPH 99 Electronic art and animation catalog
Water Dome - An Augmented Environment
IV '00 Proceedings of the International Conference on Information Visualisation
Experiential design of shared information spaces
Designing information spaces
The Experience of Presence: Factor Analytic Insights
Presence: Teleoperators and Virtual Environments
A Conceptual Model of the Sense of Presence in Virtual Environments
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Observing effects of attention on presence with fMRI
Proceedings of the ACM symposium on Virtual reality software and technology
Anxiety increases the feeling of presence in virtual reality
Presence: Teleoperators and Virtual Environments
Comparison of the levels of presence and anxiety in an acrophobic environment viewed via hmd or cave
Presence: Teleoperators and Virtual Environments
Time perception, immersion and music in videogames
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
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We briefly describe a novel immersive environment--the interactive tent--and an artistic production within it, the Illusion of Being. In this production, immersants experience a vivid cycle of the elements in a way that depends on their bodily movements. This elemental "story" has four versions in all, with each created to have differential effects on sense of presence and of subjective duration, according to a theoretical model. The model proposes three orthogonal dimensions of experience: focus, the level of abstraction: locus, real versus virtual; and sensus, the overall level of attention of the observer. An experiment, conducted to assess the effects of the different versions, is reported. The results confirmed the model's prediction that rated presence is relatively high when experienced media is of a form that elicits predominantly concrete (perceptual) processing, and relatively low when the emphasis is on more-abstract (conceptual) processing. But the concrete-abstract dimension had no direct effect on judged duration, contrary to our predictions. However, some evidence suggests that judged presence and estimated duration were positively correlated for media categorized as virtual, but not for content captured from the real world.