Musings on telepresence and virtual presence
Presence: Teleoperators and Virtual Environments - Premier issue
Presence: Teleoperators and Virtual Environments
Presence and performance within virtual environments
Virtual environments and advanced interface design
Visualizing the structure of virtual objects using head tracked stereoscopic displays
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Presence as Being-in-the-World
Presence: Teleoperators and Virtual Environments
Embodied interaction in social virtual environments
Proceedings of the third international conference on Collaborative virtual environments
Conceptual priming as a determinant of presence in virtual environments
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
With similar visual angles, larger displays improve spatial performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Presence: Teleoperators and Virtual Environments - Fourth international workshop on presence
Designing for presence and performance: the case of the virtual fish tank
Presence: Teleoperators and Virtual Environments - Fourth international workshop on presence
Bringing virtual reality for commercial Web sites
International Journal of Human-Computer Studies
Being and time: judged presence and duration as a function of media form
Presence: Teleoperators and Virtual Environments
Physically large displays improve path integration in 3D virtual navigation tasks
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Impact of large displays on virtual reality task performance
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
How is presence in non-immersive, non-realistic virtual environments possible?
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Space extension: the perceptual presence perspective
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Observing effects of attention on presence with fMRI
Proceedings of the ACM symposium on Virtual reality software and technology
Design and evaluation of a wind display for virtual reality
Proceedings of the ACM symposium on Virtual reality software and technology
Cognitive comparison of 3D interaction in front of large vs. small displays
Proceedings of the ACM symposium on Virtual reality software and technology
Physically large displays improve performance on spatial tasks
ACM Transactions on Computer-Human Interaction (TOCHI)
Presence and the utility of audio spatialization
Presence: Teleoperators and Virtual Environments
The Experience of Presence: Factor Analytic Insights
Presence: Teleoperators and Virtual Environments
How Can We Determine if the Sense of Presence Affects Task Performance?
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Using Presence Questionnaires in Reality
Presence: Teleoperators and Virtual Environments
Human Factors Issues on the Design of Telepresence Systems
Presence: Teleoperators and Virtual Environments
The roles of sensory modalities in collaborative virtual environments (CVEs)
Computers in Human Behavior
Computers in Human Behavior
International Journal of Human-Computer Studies
An exploratory study on non-visual mobile phone interfaces for games
Proceedings of the VIII Brazilian Symposium on Human Factors in Computing Systems
Presence-dependent performance differences between virtual simulations and miniature worlds
SpringSim '09 Proceedings of the 2009 Spring Simulation Multiconference
Camera control based on rigid body dynamics for virtual environments
VECIMS'09 Proceedings of the 2009 IEEE international conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems
Exploring the relationship between presence and enjoyment in a virtual museum
International Journal of Human-Computer Studies
Virtual competitors influence rowers
Presence: Teleoperators and Virtual Environments
Human-centered visualization environments
Human-centered visualization environments
Modeling but NOT measuring engagement in computer games
GLS'11 Proceedings of the 7th international conference on Games + Learning + Society Conference
Immersion in computer games: the role of spatial presence and flow
International Journal of Computer Games Technology
E-commerce transactions in a virtual environment: virtual transactions
Electronic Commerce Research
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This paper proposes a model of interaction in virtual environments which we term the immersion, presence, performance (IPP) model. This model is based on previous models of immersion and presence proposed by Barfield and colleagues and Slater and colleagues. The IPP model describes the authors' current conceptualization of the effects of display technology, task demands, and attentional resource allocation on immersion, presence, and performance in virtual environments. The IPP model may be useful for developing a theoretical framework for research on presence and for interpreting the results of empirical studies on the sense of presence in virtual environments. The model may also be of interest to designers of virtual environments.