Computers in Libraries
Quantifying immersion in virtual reality
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Net gain: expanding markets through virtual communities
Net gain: expanding markets through virtual communities
Collaborative Virtual Design Environments: Introduction
Communications of the ACM
Cyberethics: Morality and Law in Cyperspace
Cyberethics: Morality and Law in Cyperspace
Building the European Information Society for Us All Final Policy Report of High-Le
Building the European Information Society for Us All Final Policy Report of High-Le
Virtual Community: Homesteading on the Electronic Frontier
Virtual Community: Homesteading on the Electronic Frontier
E-Commerce: Fundamentals and Applications
E-Commerce: Fundamentals and Applications
The Value of Internet Commerce to the Customer
Management Science
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Bringing virtual reality for commercial Web sites
International Journal of Human-Computer Studies
A Conceptual Model of the Sense of Presence in Virtual Environments
Presence: Teleoperators and Virtual Environments
Presence as Being-in-the-World
Presence: Teleoperators and Virtual Environments
Interacting with Computers
Developing an Evaluation Methodology for Immersive Learning Experiences in a Virtual World
VS-GAMES '09 Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications
The security service rating design for IT convergence services
Electronic Commerce Research
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E-commerce is a fundamental method of doing business, such that for a firm to say it is trading at all in the modern market-place it must have some element of on-line presence. Coupled with this is the explosion of the "population" of Massively Multiplayer On-line Role Playing Games and other shared virtual environments. Many suggest this will lead to a further dimension of commerce: virtual commerce.We discuss here the issues, current roadblocks and present state of an e-commerce transaction carried out completely within a virtual environment; a virtual transaction. Although technically such transactions are in a sense trivial, they raise many other issues in complex ways thus making V-transactions a highly interesting cross-disciplinary issue. We also discuss the social, ethical and regulatory implications for the virtual communities in these environments of such v-transactions, how their implementation affects the nature and management of a virtual environment, and how they represent a fundamental merging of the real and virtual worlds for the purpose of commerce.We highlight the minimal set of features a v-transaction capable virtual environment requires and suggest a model of how in the medium term they could be carried out via a methodology we call click-through, and that the developers of such environments will need to take on the multi-modal behavior of their users, as well as elements of the economic and political sciences in order to fully realize the commercial potential of the v-transaction.