Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
CGI '98 Proceedings of the Computer Graphics International 1998
Implementing collaboration technologies in industry
Visual deictic reference in a collaborative virtual environment
Proceedings of the 2004 symposium on Eye tracking research & applications
Bringing virtual reality for commercial Web sites
International Journal of Human-Computer Studies
Pervasive Computing for Interactive Virtual Heritage
IEEE MultiMedia
Foundation for the Study of Computer-Supported Collaborative Learning Requiring Immersive Presence
Journal of Management Information Systems
Immersive Visualization of Casting Flow and Solidification
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing, Part II
Virtual worlds - past, present, and future: New directions in social computing
Decision Support Systems
E-commerce transactions in a virtual environment: virtual transactions
Electronic Commerce Research
Hi-index | 48.22 |
Computer-generated animated and enhanced movies and training simulations are now commonplace because of an exponential increase in cost-effective computer power and software robustness. Today, pilots and astronauts routinely train and practice normal and emergency scenarios much as they would in a real vehicle in an operational environment. As entertainment-seeking consumers, we regularly find ourselves viewing movies, TV, and games containing imaginary dinosaurs, aircraft dogfights, monsters, and voyages to other planets and galaxies.