Musings on telepresence and virtual presence
Presence: Teleoperators and Virtual Environments - Premier issue
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Three dimensional visual display systems for virtual environments
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Presence and performance within virtual environments
Virtual environments and advanced interface design
A vision-based head tracker for fish tank virtual reality-VR without head gear
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
International Journal of Human-Computer Studies
Quantifying the benefits of immersion for collaboration in virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
A Conceptual Model of the Sense of Presence in Virtual Environments
Presence: Teleoperators and Virtual Environments
The benefits of immersion for spatial understanding of complex underground cave systems
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
International Journal of Human-Computer Studies
Higher levels of immersion improve procedure memorization performance
JVRC'09 Proceedings of the 15th Joint virtual reality Eurographics conference on Virtual Environments
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The study investigated the effects of stereopsis and head tracking on presence and performance in a desktop virtual environment. Twelve subjects viewed the virtual image of a bent wire and were required to select the correct representation of the virtual wire from one of three drawings presented on paper. After each trial, subjects completed a questionnaire designed to access their level of presence in the desktop virtual environment. The results indicated that neither stereopsis nor head tracking improved the accuracy of selecting the correct paper representation of the virtual wire. However, responses to the presence survey indicated that head tracking significantly improved the reported level of presence, whereas the addition of stereopsis did not. Implications of the results for the design of desktop virtual environments are discussed.