The Benefits of Statistical Visualization in an Immersive Environment
VR '99 Proceedings of the IEEE Virtual Reality
VR '02 Proceedings of the IEEE Virtual Reality Conference 2002
Visualizing the structure of virtual objects using head tracked stereoscopic displays
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Effects of field of view on performance with head-mounted displays
Effects of field of view on performance with head-mounted displays
Immersive Well-Path Editing: Investigating the Added Value of Immersion
VR '04 Proceedings of the IEEE Virtual Reality 2004
Separating the effects of level of immersion and 3D interaction techniques
Proceedings of the ACM symposium on Virtual reality software and technology
Quantifying the benefits of immersion for procedural training
IPT/EDT '08 Proceedings of the 2008 workshop on Immersive projection technologies/Emerging display technologiges
Body-based interaction for desktop games
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Cognitive scaffolding in Web3D learning systems: a case study for form and structure
Proceedings of the 15th International Conference on Web 3D Technology
Prismfields: a framework for interactive modeling of three dimensional caves
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part II
Higher levels of immersion improve procedure memorization performance
JVRC'09 Proceedings of the 15th Joint virtual reality Eurographics conference on Virtual Environments
Automatic shape generation based on quadratic four-dimensional fractals
ICCVG'12 Proceedings of the 2012 international conference on Computer Vision and Graphics
Proceedings of Graphics Interface 2013
HandsIn3D: augmenting the shared 3D visual space with unmediated hand gestures
SIGGRAPH Asia 2013 Emerging Technologies
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A common reason for using immersive virtual environments (IVEs) in visualization is the hypothesis that IVEs should provide a higher level of spatial understanding for complex 3D structures, such as those found in underground cave systems. Therefore, we aimed to explore the use of IVEs for visualization of underground caves, and to determine the benefits of immersion for viewing such models. We ran an experiment in which domain experts answered questions with two different levels of immersion. The results show that for certain tasks the more immersive system significantly improved accuracy, speed, and comprehension over the non-immersive environment, and that 3D visualization overall is a good match for the underground cave data.