Immersive VR for Scientific Visualization: A Progress Report
IEEE Computer Graphics and Applications
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
The Hedgehog: a novel optical tracking method for spatially immersive displays
Presence: Teleoperators and Virtual Environments - Special issue: IEEE VR 2005
Separating the effects of level of immersion and 3D interaction techniques
Proceedings of the ACM symposium on Virtual reality software and technology
The benefits of immersion for spatial understanding of complex underground cave systems
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Comparison of the levels of presence and anxiety in an acrophobic environment viewed via hmd or cave
Presence: Teleoperators and Virtual Environments
Evaluating the benefits of 3d stereo in modern video games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Involve me and i will understand!: abstract data visualization in immersive environments
ISVC'11 Proceedings of the 7th international conference on Advances in visual computing - Volume Part I
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
International Journal of Human-Computer Studies
Higher levels of immersion improve procedure memorization performance
JVRC'09 Proceedings of the 15th Joint virtual reality Eurographics conference on Virtual Environments
Hybrid parallelization for multi-view visualization of time-dependent simulation data
EG PGV'09 Proceedings of the 9th Eurographics conference on Parallel Graphics and Visualization
Proceedings of Graphics Interface 2013
Hi-index | 0.00 |
We have created an immersive application for statistical graphics and have investigated what benefits it offers over more traditional data analysis tools. This paper presents a description of both the traditional data analysis tools and our virtual environment, and results of an experiment designed to determine if an immersive environment based on the XGobi desktop system provides advantages over XGobi for analysis of high-dimensional statistical data. The experiment included two aspects of each environment: three structure detection (visualization) tasks and one ease of interaction task. The subjects were given these tasks in both the C2 virtual environment and a workstation running XGobi. The experiment results showed an improvement in participants' ability to perform structure detection tasks in the C2 to their performance in the desktop environment. However, participants were more comfortable with the interaction tools in the desktop system.