CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Evaluating stereo and motion cues for visualizing information nets in three dimensions
ACM Transactions on Graphics (TOG)
The Benefits of Statistical Visualization in an Immersive Environment
VR '99 Proceedings of the IEEE Virtual Reality
Immersive Well-Path Editing: Investigating the Added Value of Immersion
VR '04 Proceedings of the IEEE Virtual Reality 2004
Reevaluating stereo and motion cues for visualizing graphs in three dimensions
APGV '05 Proceedings of the 2nd symposium on Applied perception in graphics and visualization
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
The benefits of immersion for spatial understanding of complex underground cave systems
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Exploring Semantic Social Networks Using Virtual Reality
ISWC '08 Proceedings of the 7th International Conference on The Semantic Web
Cognitive scaffolding in Web3D learning systems: a case study for form and structure
Proceedings of the 15th International Conference on Web 3D Technology
Presence: Teleoperators and Virtual Environments
Effects of Immersion on Visual Analysis of Volume Data
IEEE Transactions on Visualization and Computer Graphics
Evaluating Display Fidelity and Interaction Fidelity in a Virtual Reality Game
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
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Immersive display features can improve performance for tasks involving 3D, but determining which types of spatial analysis tasks are affected by immersive display features for different applications is not simple. This research adds to the knowledge of how the level of display fidelity (i.e., the realism provided by the display output) affects task performance for a variety of 3D spatial understanding tasks. In this study, we control visual display fidelity with the combination of stereoscopy, head-based rendering, and display area and study performance analysis of 3D graphs. Through a controlled study, we evaluated the relationship among display fidelity, visual complexity, task scope, and a user's personal spatial ability. Over a variety of task types, our results show significantly better overall task performance with higher display fidelity. We also found that visual complexity and task scope affect speed, with higher levels of either type of complexity leading to slower performance. These results show the importance of considering multiple factors when calculating the overall difficulty and complexity of a spatial task, and they suggest that visual clutter makes a greater impact on speed than correctness. Further, the study of different task types suggest enhanced virtual reality displays offer more benefits for spatial search and fine-grained component distinction, but may provide little gain than for sense of scale or size comparison.