The CAVE: audio visual experience automatic virtual environment
Communications of the ACM
Information visualization: perception for design
Information visualization: perception for design
Diagrams based on structural object perception
AVI '00 Proceedings of the working conference on Advanced visual interfaces
Usability engineering: scenario-based development of human-computer interaction
Usability engineering: scenario-based development of human-computer interaction
Web3D in ocean science learning environments: virtual big beef creek
Proceedings of the seventh international conference on 3D Web technology
Effectiveness of Cloning Techniques for Architectural Virtual Environments
VR '06 Proceedings of the IEEE conference on Virtual Reality
IRVE-Serve: a visualization framework for spatially-registered time series data
Proceedings of the twelfth international conference on 3D web technology
A Model for Understanding How Virtual Reality Aids Complex Conceptual Learning
Presence: Teleoperators and Virtual Environments
The benefits of immersion for spatial understanding of complex underground cave systems
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Presence: Teleoperators and Virtual Environments
Proceedings of Graphics Interface 2013
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In this paper, we describe a case study in usability engineering for Web3D learning systems and introduce a new step to the typical methods of the usability design. Pedagogical applications present a challenge to the usual usability engineering process in that the end-users of the system (students) cannot describe the requirements of the system. For this situation, we engage the latest evidence and principles of cognition to help map requirements to information design for an interactive learning system. Our system seeks to improve the structural understanding of architects and to teach relationships between form and structure in long-span systems. We provide both explanatory multimedia resources and interactive resources including a Web-based modeling and simulation tool that aids architecture students with better understanding of the relationship between structure and form in design. We describe our design process and the system and examine the qualitative impact of the cognitive ergonomic process. This extra step in the usability design process of mapping expert knowledge to human perception and cognition can increase awareness of the requirements of a learning system and improve the effectiveness of the subsequent design.