The human factors of computer graphics interaction techniques
IEEE Computer Graphics and Applications
Developing user interfaces: ensuring usability through product & process
Developing user interfaces: ensuring usability through product & process
KADS: a modelling approach to knowledge engineering
Knowledge Acquisition - Special issue on the KADS approach to knowledge engineering
Knowledge-based augmented reality
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Challenges of HCI design and implementation
interactions
The “Silk Cursor”: investigating transparency for 3D target acquisition
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Object associations: a simple and practical approach to virtual 3D manipulation
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
The go-go interaction technique: non-linear mapping for direct manipulation in VR
Proceedings of the 9th annual ACM symposium on User interface software and technology
The sciences of the artificial (3rd ed.)
The sciences of the artificial (3rd ed.)
Proceedings of the 1997 symposium on Interactive 3D graphics
A framework and testbed for studying manipulation techniques for immersive VR
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
The metaDESK: models and prototypes for tangible user interfaces
Proceedings of the 10th annual ACM symposium on User interface software and technology
Testbed evaluation of virtual environment interaction techniques
Proceedings of the ACM symposium on Virtual reality software and technology
Instrumental interaction: an interaction model for designing post-WIMP user interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Exploring 3D navigation: combining speed-coupled flying with orbiting
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
VR user interface: closed world interaction
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
Task Analysis for Human-Computer Interaction
Task Analysis for Human-Computer Interaction
Domain Modelling for Interactive Systems Design
Domain Modelling for Interactive Systems Design
The Virtual Reality Gorilla Exhibit
IEEE Computer Graphics and Applications
Immersive VR for Scientific Visualization: A Progress Report
IEEE Computer Graphics and Applications
A survey of usability evaluation in virtual environments: classification and comparison of methods
Presence: Teleoperators and Virtual Environments - Virtual environments: Virtual environments and mobile robots: Control, simulation, and robot pilot training
Getting into a system: External-internal task mapping analysis
CHI '83 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User-Centered Design and Evaluation of a Real-Time Battlefield Visualization Virtual Environment
VR '99 Proceedings of the IEEE Virtual Reality
Map Usage in Virtual Environments: Orientation Issues
VR '99 Proceedings of the IEEE Virtual Reality
VR '02 Proceedings of the IEEE Virtual Reality Conference 2002
VR '03 Proceedings of the IEEE Virtual Reality 2003
Multimedia and Virtual Reality: Designing Usable Multisensory User Interfaces
Multimedia and Virtual Reality: Designing Usable Multisensory User Interfaces
ACM SIGGRAPH 2003 Papers
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
Moving objects with 2D input devices in CAD systems and Desktop Virtual Environments
GI '05 Proceedings of Graphics Interface 2005
Dispelling "design" as the black art of CHI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Effectiveness of Cloning Techniques for Architectural Virtual Environments
VR '06 Proceedings of the IEEE conference on Virtual Reality
Zooming versus multiple window interfaces: Cognitive costs of visual comparisons
ACM Transactions on Computer-Human Interaction (TOCHI)
Design and Evaluation of a Real-World Virtual Environment for Architecture and Urban Planning
Presence: Teleoperators and Virtual Environments
Design and evaluation of domain-specific interaction techniques in the aec domain for immersive virtual environments
Interfaces for cloning in immersive virtual environments
EGVE'04 Proceedings of the Tenth Eurographics conference on Virtual Environments
Cognitive scaffolding in Web3D learning systems: a case study for form and structure
Proceedings of the 15th International Conference on Web 3D Technology
Building novel Web3D user interfaces: a case study from architecture and structural engineering
Proceedings of the 18th International Conference on 3D Web Technology
Multimedia Tools and Applications
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Few production virtual environment (VE) applications involve complex three-dimensional (3D) interaction. Our long-term collaboration with architects and engineers in designing 3D user interfaces (3D UIs) has revealed some of the causes: existing interaction tasks and/or techniques are either too generic when isolated from the application context, or too specific to be reusable. We propose a new design approach called domain-specific design (DSD) that sits between the generic and specific design approaches, with an emphasis on using domain knowledge in 3D interaction techniques. We also describe an interaction design framework encompassing generic, domain-specific, and application-specific interaction tasks and techniques. This framework can be used by designers to think of ways to produce domain-specific interaction techniques. We present a particular DSD method, and demonstrate its use for the design of cloning techniques in a structural engineering application. Results from empirical studies demonstrate that interaction techniques produced with domain knowledge in mind outperformed other techniques by improving task efficiency, work flow, and usefulness of the 3D UI.