Distal attribution and presence
Presence: Teleoperators and Virtual Environments - Premier issue
Taking steps: the influence of a walking technique on presence in virtual reality
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on virtual reality software and technology
Proceedings of the 1997 symposium on Interactive 3D graphics
Quantifying immersion in virtual reality
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Perfect presence: What does this mean for the design of virtual learning environments?
Education and Information Technologies
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Control gain adaptation in virtual reality mediated human–telerobot interaction: Research Articles
Human Factors in Ergonomics & Manufacturing
Virtual Reality
Presence, workload and performance effects of synthetic environment design factors
International Journal of Human-Computer Studies
Effect of variations in sensory feedback on performance in a virtual reaching task
Presence: Teleoperators and Virtual Environments
The influence of spatial delocation on perceptual integration of vision and touch
Presence: Teleoperators and Virtual Environments - Special issue: Virtual heritage
Effects of Spatial Congruity on Audio-Visual Multimodal Integration
Journal of Cognitive Neuroscience
Proceedings of the 8th international conference on Multimodal interfaces
Multimodal virtual environments: response times, attention, and presence
Presence: Teleoperators and Virtual Environments - Special issue: 8th annual international workshop on presence II
Presence: Teleoperators and Virtual Environments
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
How Can We Determine if the Sense of Presence Affects Task Performance?
Presence: Teleoperators and Virtual Environments
EuroHaptics '08 Proceedings of the 6th international conference on Haptics: Perception, Devices and Scenarios
Behavioral and emotional consequences of brief delays in human-computer interaction
International Journal of Human-Computer Studies
Presence: Teleoperators and Virtual Environments
Personality variables and presence
Virtual Reality - Special Issue on Presence
Presence: Teleoperators and Virtual Environments
Multimedia Tools and Applications
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For some applications based on virtual reality technology, presence and task performance are important factors to validate the experience. Different approaches have been adopted to analyse the extent to which certain aspects of a computer-generated environment may enhance these factors, but mainly in 2D graphical user interfaces. This study explores the influence of different sensory modalities on performance and the sense of presence experienced within a 3D environment. In particular, we have evaluated visual, auditory and active haptic feedback for indicating selection of virtual objects. The effect of spatial alignment between proprioceptive and visual workspaces (co-location) has also been analysed. An experiment has been made to evaluate the influence of these factors in a controlled 3D environment based on a virtual version of the Simon game. The main conclusions obtained indicate that co-location must be considered in order to determine the sensory needs during interaction within a virtual environment. This study also provides further evidence that the haptic sensory modality influences presence to a higher extent, and that auditory cues can reduce selection times. Conclusions obtained provide initial guidelines that will help designers to set out better selection techniques for more complex environments, such as training simulators based on VR technology, by highlighting different optimal configurations of sensory feedback.