Distal attribution and presence
Presence: Teleoperators and Virtual Environments - Premier issue
Musings on telepresence and virtual presence
Presence: Teleoperators and Virtual Environments - Premier issue
Telepresence, time delay and adaptation
Pictorial communication in virtual and real environments (2nd ed.)
Passive real-world interface props for neurosurgical visualization
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Taking steps: the influence of a walking technique on presence in virtual reality
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on virtual reality software and technology
The go-go interaction technique: non-linear mapping for direct manipulation in VR
Proceedings of the 9th annual ACM symposium on User interface software and technology
The influence of dynamic shadows on presence in immersive virtual environments
VE '95 Selected papers of the Eurographics workshops on Virtual environments '95
Proceedings of the 1997 symposium on Interactive 3D graphics
Using force feedback to enhance human performance in graphical user interfaces
Conference Companion on Human Factors in Computing Systems
Quantifying immersion in virtual reality
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Voodoo dolls: seamless interaction at multiple scales in virtual environments
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Measurement of presence and its consequences in virtual environments
International Journal of Human-Computer Studies
Supporting presence in collaborative environments by haptic force feedback
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
HAPTICS '03 Proceedings of the 11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS'03)
Hand-Held Windows: Towards Effective 2D Interaction in Immersive Virtual Environments
VR '99 Proceedings of the IEEE Virtual Reality
VR '02 Proceedings of the IEEE Virtual Reality Conference 2002
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
Incorporating dynamic real objects into immersive virtual environments
ACM SIGGRAPH 2003 Papers
Presence and Task Performance: A Reality Centred Approach
Presence and Task Performance: A Reality Centred Approach
Passive haptics significantly enhances virtual environments
Passive haptics significantly enhances virtual environments
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
Virtual Reality
Presence, workload and performance effects of synthetic environment design factors
International Journal of Human-Computer Studies
The factor structure of the presence questionnaire
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Evaluation of a haptic mixed reality system for interactions with a virtual control panel
Presence: Teleoperators and Virtual Environments - Special section: Legal, ethical, and policy issues associated with virtual environments and computer mediated reality
Multimodal virtual environments: response times, attention, and presence
Presence: Teleoperators and Virtual Environments - Special issue: 8th annual international workshop on presence II
Testbed Evaluation of Virtual Environment Interaction Techniques
Presence: Teleoperators and Virtual Environments
Equilibrium Theory Revisited: Mutual Gaze and Personal Space in Virtual Environments
Presence: Teleoperators and Virtual Environments
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
How Can We Determine if the Sense of Presence Affects Task Performance?
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
How Colorful Was Your Day? Why Questionnaires Cannot Assess Presence in Virtual Environments
Presence: Teleoperators and Virtual Environments
Presence as Being-in-the-World
Presence: Teleoperators and Virtual Environments
The Reality of Experience: Gibson's Way
Presence: Teleoperators and Virtual Environments
Usability of optically simulated haptic feedback
International Journal of Human-Computer Studies
Presence: Teleoperators and Virtual Environments
A formal description of multimodal interaction techniques for immersive virtual reality applications
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Interacting with molecular structures: user performance versus system complexity
EGVE'05 Proceedings of the 11th Eurographics conference on Virtual Environments
deForm: an interactive malleable surface for capturing 2.5D arbitrary objects, tools and touch
Proceedings of the 24th annual ACM symposium on User interface software and technology
Multimedia Tools and Applications
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This paper explores the influence of passive haptic feedback on presence and task performance using two important interaction metaphors. We compared direct interaction with the user's hand with interaction using a stylus. Twenty-four participants performed a simple selection task consisting of pressing buttons while playing a memory game, with haptic feedback and interaction metaphor as the independent variables. We measured task performance by computing errors and time between button presses. We measured presence with questionnaires and through a new method based on users' involuntary movements. Our results suggest that passive haptic feedback improves both presence and task performance. However, small but significant differences related to the interaction metaphor were only apparent when haptic feedback was not provided.