Being there: the subjective experience of presence
Presence: Teleoperators and Virtual Environments
The media equation: how people treat computers, television, and new media like real people and places
My partner is a real dog: cooperation with social agents
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
The impact of eye gaze on communication using humanoid avatars
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Social interaction in virtual enviroments: key issues, common themes, and a framework for research
The social life of avatars
Social influence within immersive virtual environments
The social life of avatars
Meeting people vitually: experiments in shared virtual environments
The social life of avatars
Physiological measures of presence in stressful virtual environments
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Designing social presence of social actors in human computer interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Social inhibition in immersive virtual environments
Presence: Teleoperators and Virtual Environments
The influence of anthropomorphism on mental models of agents and avatars in social virtual environments
A Cross-Media Presence Questionnaire: The ITC-Sense of Presence Inventory
Presence: Teleoperators and Virtual Environments
Equilibrium Theory Revisited: Mutual Gaze and Personal Space in Virtual Environments
Presence: Teleoperators and Virtual Environments
Small-Group Behavior in a Virtual and Real Environment: A Comparative Study
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
How Colorful Was Your Day? Why Questionnaires Cannot Assess Presence in Virtual Environments
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Being There Together and the Future of Connected Presence
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments - Special issue: 2004 workshop on VR design and evaluation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The effects of empathetic virtual characters on presence in narrative-centered learning environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
'You are Sooo Cool, Valentina!' Recognizing Social Attitude in Speech-Based Dialogues with an ECA
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
Benevolence and Effectiveness: Persuasive Technology's Spillover Effects in Retail Settings
PERSUASIVE '08 Proceedings of the 3rd international conference on Persuasive Technology
Male Bodily Responses during an Interaction with a Virtual Woman
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
A Look at the Roles of Look & Roles in Embodied Pedagogical Agents - A User Preference Perspective
International Journal of Artificial Intelligence in Education
Too real for comfort? Uncanny responses to computer generated faces
Computers in Human Behavior
Journal of Management Information Systems
Bridging the uncanny: an impossible traverse?
Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era
Engaging Group E-Learning in Virtual Worlds
Journal of Management Information Systems
The evolution of social behavior over time in second life
Presence: Teleoperators and Virtual Environments
MeBot: a robotic platform for socially embodied presence
Proceedings of the 5th ACM/IEEE international conference on Human-robot interaction
Effects of facial similarity on user responses to embodied agents
ACM Transactions on Computer-Human Interaction (TOCHI)
The effects of virtual characters on audiences' movie experience
Interacting with Computers
Can virtual humans be more engaging than real ones?
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: intelligent multimodal interaction environments
Computers in Human Behavior
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
The impact of a mixed reality display configuration on user behavior with a virtual human
IVA'10 Proceedings of the 10th international conference on Intelligent virtual agents
Social evaluations of embodied agents and avatars
Computers in Human Behavior
Virtual body language: the history and future of avatars: How nonverbal expression is evolving on the internet
How 3D interaction metaphors affect user experience in collaborative virtual environment
Advances in Human-Computer Interaction
IVA'12 Proceedings of the 12th international conference on Intelligent Virtual Agents
Computers in Human Behavior
Adaptive mediated persuasion technologies
Proceedings of the 6th International Conference on Persuasive Technology: Persuasive Technology and Design: Enhancing Sustainability and Health
International Journal of Human-Computer Studies
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The current study examined how assessments of copresence in an immersive virtual environment are influenced by variations in how much an embodied agent resembles a human being in appearance and behavior. We measured the extent to which virtual representations were both perceived and treated as if they were human via self-report, behavioral, and cognitive dependent measures. Distinctive patterns of findings emerged with respect to the behavior and appearance of embodied agents depending on the definition and operationalization of copresence. Independent and interactive effects for appearance and behavior were found suggesting that assessing the impact of behavioral realism on copresence without taking into account the appearance of the embodied agent (and vice versa) can lead to misleading conclusions. Consistent with the results of previous research, copresence was lowest when there was a large mismatch between the appearance and behavioral realism of an embodied agent.