The media equation: how people treat computers, television, and new media like real people and places
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interaction Design
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
International Journal of Human-Computer Studies
Embodied conversational agents on a common ground
From brows to trust
ECA as user interface paradigm
From brows to trust
Design of animated pedagogical agents-A look at their look
International Journal of Human-Computer Studies
Presence: Teleoperators and Virtual Environments
Affective affordances: Improving interface character engagement through interaction
International Journal of Human-Computer Studies - Human-computer interaction research in the managemant information systems discipline
Acting with Technology: Activity Theory and Interaction Design (Acting with Technology)
Acting with Technology: Activity Theory and Interaction Design (Acting with Technology)
Designing for Interaction: Creating Smart Applications and Clever Devices (VOICES)
Designing for Interaction: Creating Smart Applications and Clever Devices (VOICES)
About Face 3.0: The Essentials of Interaction Design
About Face 3.0: The Essentials of Interaction Design
Realism is not all! User engagement with task-related interface characters
Interacting with Computers
Equilibrium Theory Revisited: Mutual Gaze and Personal Space in Virtual Environments
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Looking at human-computer interface design: Effects of ethnicity in computer agents
Interacting with Computers
My agent as myself or another: effects on credibility and listening to advice
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Proceedings of the 6th international conference on Intelligent Virtual Agents
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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We investigated the effects of facial similarity between users and embodied agents under different experimental conditions. Sixty-four undergraduates interacted with two different embodied agents: in one case the agent was designed to look somewhat similar to the user, and in the other case the agent was designed to look dissimilar. We varied between subjects how helpful the agent was for a given task. Results showed that the facial similarity manipulation sometimes affected participants' responses, even though they did not consciously detect the similarity. Specifically, when the agent was helpful, facial similarity increased participantsi ratings of involvement. However, when exposed to unhelpful agents, male participants had negative responses to the similar-looking agent compared to the dissimilar one. These results suggest that using facially similar embodied agents has a potential large downside if that embodied agent is perceived to be unhelpful.