CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Can computer personalities be human personalities?
International Journal of Human-Computer Studies
CHI '95 Conference Companion on Human Factors in Computing Systems
The media equation: how people treat computers, television, and new media like real people and places
International Journal of Human-Computer Studies
Aesthetics and apparent usability: empirically assessing cultural and methodological issues
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
The impact of animated interface agents: a review of empirical research
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies - Application of affective computing in humanComputer interaction
International Journal of Human-Computer Studies - Special issue: Subtle expressivity for characters and robots
Evaluating a realistic agent in an advice-giving task
International Journal of Human-Computer Studies
Embodied conversational agents on a common ground
From brows to trust
ECA as user interface paradigm
From brows to trust
AI Game Development
Realism is not all! User engagement with task-related interface characters
Interacting with Computers
Incorporating Emotion Regulation into Virtual Stories
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
Visual Femininity and Masculinity in Synthetic Characters and Patterns of Affect
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
When the User Is Instrumental to Robot Goals: First Try - Agent Uses Agent
WI-IAT '08 Proceedings of the 2008 IEEE/WIC/ACM International Conference on Web Intelligence and Intelligent Agent Technology - Volume 02
When too heavy is just fine: Creating trustworthy e-health advisors
International Journal of Human-Computer Studies
Affordance Conditions of Product Parts in User-Product Interaction
UAHCI '09 Proceedings of the 5th International Conference on Universal Access in Human-Computer Interaction. Addressing Diversity. Part I: Held as Part of HCI International 2009
Effects of facial similarity on user responses to embodied agents
ACM Transactions on Computer-Human Interaction (TOCHI)
Managing perceived communication failures with affordances of ICTs
Computers in Human Behavior
Why fat interface characters are better e-health advisors
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
Computers in Human Behavior
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The nature of humans interacting with interface characters (e.g. embodied agents) is not well understood. The I-PEFiC model provides an integrative perspective on human-character interaction, assuming that the processes of engagement and user interaction exchange information in explaining user responses with interface characters. An experiment using the Sims2 game was conducted to test the effects of aesthetics (beautiful versus ugly, as engagement factor) and affordances (help versus obstacle, as interaction factor) of interface characters on use intentions, user engagement, and user satisfaction. Results of the experiment showed that (1) people tended to use helpful characters more than obstructing characters, (2) user engagement was enhanced by beauty and perceived affordance of the character whereas (3) intentions to use the character were not affected by good looks, and (4) the most satisfied users were those that were engaged with the character as well as willing to use it. This stresses the importance of enhancing affordances so to increase user engagement with interface characters. The I-PEFiC model provided a valuable framework to study the (interdependent) effects of relevant factors in human-character interaction.