Applied multivariate statistics for the social sciences
Applied multivariate statistics for the social sciences
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Can computer personalities be human personalities?
International Journal of Human-Computer Studies
Situated facial displays: towards social interaction
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The media equation: how people treat computers, television, and new media like real people and places
Aesthetics and apparent usability: empirically assessing cultural and methodological issues
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
The persona effect: affective impact of animated pedagogical agents
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
The relation between user satisfaction, usage of information systems and performance
Information and Management
The impact of animated interface agents: a review of empirical research
International Journal of Human-Computer Studies
Using SPSS for the MacIntosh and Windows: Analyzing and Understanding Data
Using SPSS for the MacIntosh and Windows: Analyzing and Understanding Data
The Persona Effect: How Substantial Is It?
HCI '98 Proceedings of HCI on People and Computers XIII
International Journal of Human-Computer Studies - Application of affective computing in humanComputer interaction
Presence: Teleoperators and Virtual Environments
An Empirical Study of the Effect of Agent Competence on User Performance and Perception
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 1
International Journal of Human-Computer Studies - Special issue: Subtle expressivity for characters and robots
Embodied conversational agents on a common ground
From brows to trust
ECA as user interface paradigm
From brows to trust
Affective affordances: Improving interface character engagement through interaction
International Journal of Human-Computer Studies - Human-computer interaction research in the managemant information systems discipline
Presence: Teleoperators and Virtual Environments
Requirements change: Fears dictate the must haves; desires the won't haves
Journal of Systems and Software
Human-Computer Interaction
Why fat interface characters are better e-health advisors
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
When the User Is Instrumental to Robot Goals: First Try - Agent Uses Agent
WI-IAT '08 Proceedings of the 2008 IEEE/WIC/ACM International Conference on Web Intelligence and Intelligent Agent Technology - Volume 02
When too heavy is just fine: Creating trustworthy e-health advisors
International Journal of Human-Computer Studies
Exploring Children's Perceptions of the Robots
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
Effects of facial similarity on user responses to embodied agents
ACM Transactions on Computer-Human Interaction (TOCHI)
CASA, WASA, and the dimensions of us
Computers in Human Behavior
Why fat interface characters are better e-health advisors
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
Usability attributes in virtual learning environments
Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
Antecedents of the Closeness of Human-Avatar Relationships in a Virtual World
Journal of Database Management
"It" + "I": virtual embodiments as hybrid experiences
JVRC '13 Proceedings of the 5th Joint Virtual Reality Conference
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Human-like characters in the interface may evoke social responses in users, and literature suggests that realism is the most important factor herein. However, the effects of interface characters on the user are not well understood. We developed an integrative framework, called I-PEFiC, to explain 'persona' and realism effects on the user. We tested an important part of the model using an experimental design in which 140 middle school students were class-wise shown an informative virtual reality demonstration that incorporated either a realistic or an unrealistic (fantasy) interface character, or no character. Findings show, first, no persona effect on task performance. We discuss how user engagement might be related to persona effects. Second, designed realism of the interface character contributed to user engagement when controlled for various user perceptions. Moreover, perceived aesthetics and task-relevance further influenced user engagement. Third, user engagement and task performance combined better predicted satisfaction than either one of the factors alone. In sum, several appearance- and task-related factors contributed to user engagement and user satisfaction. Thus, realism is not all.