Musings on telepresence and virtual presence
Presence: Teleoperators and Virtual Environments - Premier issue
Anthropomorphism: from Eliza to Terminator 2
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Virtual reality: the promise of the future
Interactive Learning International
Being there: the subjective experience of presence
Presence: Teleoperators and Virtual Environments
Defining virtual reality: dimensions determining telepresence
Communication in the age of virtual reality
Presence and performance within virtual environments
Virtual environments and advanced interface design
The media equation: how people treat computers, television, and new media like real people and places
Collaborative virtual environments
Communications of the ACM
Social interaction in virtual enviroments: key issues, common themes, and a framework for research
The social life of avatars
Living digital: embodient in virtual worlds
The social life of avatars
Meeting people vitually: experiments in shared virtual environments
The social life of avatars
Life on the Screen: Identity in the Age of the Internet
Life on the Screen: Identity in the Age of the Internet
Communication and Cyberspace: Social Interaction in an Electronic Environment
Communication and Cyberspace: Social Interaction in an Electronic Environment
Avatars!; Exploring and Building Virtual Worlds on the Internet
Avatars!; Exploring and Building Virtual Worlds on the Internet
Toward a more robust theory and measure of social presence: review and suggested criteria
Presence: Teleoperators and Virtual Environments
Can a virtual cat persuade you?: the role of gender and realism in speaker persuasiveness
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Telepresence and user-initiated control
Proceedings of the 2005 international conference on Augmented tele-existence
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Interacting with Computers
The impact of digital iconic realism on anonymous interactants' mobile phone communication
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Social copresence in anonymous social interactions using a mobile video telephone
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Presence: Teleoperators and Virtual Environments
Evaluating the emotional content of human motions on real and virtual characters
Proceedings of the 5th symposium on Applied perception in graphics and visualization
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Affect and Emotion in Human-Computer Interaction
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CDVE '08 Proceedings of the 5th international conference on Cooperative Design, Visualization, and Engineering
Body/persona/action!: emerging non-anthropomorphic communication and interaction in virtual worlds
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Nonverbal leakage in robots: communication of intentions through seemingly unintentional behavior
Proceedings of the 4th ACM/IEEE international conference on Human robot interaction
A Look at the Roles of Look & Roles in Embodied Pedagogical Agents - A User Preference Perspective
International Journal of Artificial Intelligence in Education
The effect of affective iconic realism on anonymous interactants' self-disclosure
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Using the iCat as Avatar in Remote Meetings
Multimodal Signals: Cognitive and Algorithmic Issues
Too real for comfort? Uncanny responses to computer generated faces
Computers in Human Behavior
Journal of Management Information Systems
Human behavior in mixed human-agent societies
Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems - Volume 2
Investigating the role of body shape on the perception of emotion
ACM Transactions on Applied Perception (TAP)
Virtual experiences, physical behaviors: The effect of presence on imitation of an eating avatar
Presence: Teleoperators and Virtual Environments
Probing the uncanny valley with the eye size aftereffect
Presence: Teleoperators and Virtual Environments
Realistic human body movement for emotional expressiveness
ACM SIGGRAPH 2009 Courses
The effect of avatar realism of virtual humans on self-disclosure in anonymous social interactions
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Computers in Human Behavior
Embodied communication in the distributed network
VSMM'07 Proceedings of the 13th international conference on Virtual systems and multimedia
Presence: Teleoperators and Virtual Environments
"It doesn't matter what you are!" Explaining social effects of agents and avatars
Computers in Human Behavior
The human factors of consistency maintenance in multiplayer computer games
Proceedings of the 16th ACM international conference on Supporting group work
Warmth, competence, believability and virtual agents
IVA'10 Proceedings of the 10th international conference on Intelligent virtual agents
An intelligent virtual agent to increase involvement in financial services
IVA'10 Proceedings of the 10th international conference on Intelligent virtual agents
The role of presence in the level of anxiety experienced in clinical virtual environments
Computers in Human Behavior
Is communication competence still good for interpersonal media?: Mobile phone and instant messenger
Computers in Human Behavior
Why do people play social network games?
Computers in Human Behavior
Towards a conceptualizing social presence in 3DTV
Proceedings of the 2011 iConference
Proceedings of the International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging
IVA'11 Proceedings of the 10th international conference on Intelligent virtual agents
How 3D interaction metaphors affect user experience in collaborative virtual environment
Advances in Human-Computer Interaction
Presence: Teleoperators and Virtual Environments
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Protecting artificial team-mates: more seems like less
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Virtual space and place: theory and test
MIS Quarterly
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The illusion of agency: the influence of the agency of an artificial agent on its persuasive power
PERSUASIVE'12 Proceedings of the 7th international conference on Persuasive Technology: design for health and safety
Interacting with Computers
Being immersed: avatar similarity and self-awareness
Proceedings of the 24th Australian Computer-Human Interaction Conference
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Simulation and Gaming
Defining sociability and social presence in Social TV
Computers in Human Behavior
The impact of avatar realism and anonymity on effective communication via mobile devices
Computers in Human Behavior
3DTV and immersive environment
Proceedings of the 7th International Conference on Ubiquitous Information Management and Communication
Agent-Based Virtual Humans in Co-Space: An Evaluative Study
WI-IAT '12 Proceedings of the The 2012 IEEE/WIC/ACM International Joint Conferences on Web Intelligence and Intelligent Agent Technology - Volume 02
Computers in Human Behavior
AMITIES: avatar-mediated interactive training and individualized experience system
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
Factors influencing users' employment of mobile map services
Telematics and Informatics
Receptive to bad reception: Jerky motion can make persuasive messages more effective
Computers in Human Behavior
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We report on an experiment that examined the influence of anthropomorphism and perceived agency on presence, copresence, and social presence in a virtual environment. The experiment varied the level of anthropomorphism of the image of interactants: high anthropomorphism, low anthropomorphism, or no mage. Perceived agency was manipulated by telling the participants that the image was either an avatar controlled by a human, or an agent controlled by a computer. The results support the prediction that people respond socially to both human and computer-controlled entities, and that the existence of a virtual image increases telepresence. Participants interacting with the less-anthropomorphic image reported more copresence and social presence than those interacting with partners represented by either no mage at all or by a highly anthropomorphic image of the other, indicating that the more anthropomorphic images set up higher expectations that lead to reduced presence when these expectations were not met.