Agents that reduce work and information overload
Communications of the ACM
The media equation: how people treat computers, television, and new media like real people and places
The impact of animated interface agents: a review of empirical research
International Journal of Human-Computer Studies
Presence: Teleoperators and Virtual Environments
Wired for Speech: How Voice Activates and Advances the Human-Computer Relationship
Wired for Speech: How Voice Activates and Advances the Human-Computer Relationship
Too real for comfort? Uncanny responses to computer generated faces
Computers in Human Behavior
Probing the uncanny valley with the eye size aftereffect
Presence: Teleoperators and Virtual Environments
A realistic, virtual head for human-computer interaction
Interacting with Computers
CASA, WASA, and the dimensions of us
Computers in Human Behavior
Facial expression of emotion and perception of the Uncanny Valley in virtual characters
Computers in Human Behavior
Effects of self-conscious emotions on affective and behavioral responses in HCI and CMC
Proceedings of the 29th ACM international conference on Design of communication
Expressive multimodal conversational acts for SAIBA agents
IVA'11 Proceedings of the 10th international conference on Intelligent virtual agents
Anthropomorphism of computers: Is it mindful or mindless?
Computers in Human Behavior
Presence: Teleoperators and Virtual Environments
Intelligent ambient technology: friend or foe?
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Impact of two types of partner, perceived or actual, in human-human and human-agent interaction
Computers in Human Behavior
Computers in Human Behavior
Proceedings of the 24th Australian Computer-Human Interaction Conference
Virtual research assistants: Replacing human interviewers by automated avatars in virtual worlds
Computers in Human Behavior
"It" + "I": virtual embodiments as hybrid experiences
JVRC '13 Proceedings of the 5th Joint Virtual Reality Conference
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Testing the assumption that more anthropomorphic (human-like) computer representations elicit more social responses from people, a between-participants experiment (N=168) manipulated 12 computer agents to represent four levels of anthropomorphism: low, medium, high, and real human images. Social responses were assessed with users' social judgment and homophily perception of the agents, conformity in a choice dilemma task, and competency and trustworthiness ratings of the agents. Linear polynomial trend analyses revealed significant linear trends for almost all the measures. As the agent became more anthropomorphic to being human, it received more social responses from users.