The lessons of Lucasfilm's habitat
Cyberspace
My Tiny Life: Crime and Passion in a Virtual World
My Tiny Life: Crime and Passion in a Virtual World
Life on the Screen: Identity in the Age of the Internet
Life on the Screen: Identity in the Age of the Internet
Culture formation and its issues in personal agent-oriented virtual society: "PAWˆ2"
Proceedings of the 4th international conference on Collaborative virtual environments
Presence: Teleoperators and Virtual Environments
Embodiment and copresence in collaborative interfaces
International Journal of Human-Computer Studies
My avatar, my self: Virtual harm and attachment
Ethics and Information Technology
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Avatars in social media: Balancing accuracy, playfulness and embodied messages
International Journal of Human-Computer Studies
Situated practices of looking: visual practice in an online world
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Requirements analysis of presence: Insights from a RPG game
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games
Me, myself and I: The role of interactional context on self-presentation through avatars
Computers in Human Behavior
The Experience of Presence in 3D Web Environment: An Analysis of Korean Second Life
Proceedings of the 13th International Conference on Human-Computer Interaction. Part IV: Interacting in Various Application Domains
International Journal of Human-Computer Studies
Collaborative Learning in Virtual Classroom Scenarios
EC-TEL '09 Proceedings of the 4th European Conference on Technology Enhanced Learning: Learning in the Synergy of Multiple Disciplines
The evolution of social behavior over time in second life
Presence: Teleoperators and Virtual Environments
Information Systems Research
Social organization in virtual settings depends on proximity to human visual aspect
Computers in Human Behavior
Spatial proximity to others determines how humans inhabit virtual worlds
Computers in Human Behavior
The immersive impact of meta-media in a virtual world
Computers in Human Behavior
Investigating user experience in Second Life for collaborative learning
International Journal of Human-Computer Studies
Living in the Hutt Space: Immersive process in the Star Wars Role-Play community of Second Life
Computers in Human Behavior
Characteristics and usage patterns of older people in a 3D online multi-user virtual environment
Computers in Human Behavior
Interacting with Computers
Computers in Human Behavior
Avatars, characters, players and users: multiple identities at/in play
Proceedings of the 24th Australian Computer-Human Interaction Conference
Laboring in Cyberspace: A Lockean Theory of Property in Virtual Worlds
International Journal of Technoethics
Computers in Human Behavior
Proceedings of the 21st ACM international conference on Multimedia
Social media as online mentoring tools for STEM students with and without disabilities
UAHCI'13 Proceedings of the 7th international conference on Universal Access in Human-Computer Interaction: applications and services for quality of life - Volume Part III
My avatar is pregnant! Representation of pregnancy, birth, and maternity in a virtual world
Computers in Human Behavior
The psychological functions of avatars and alt(s): A qualitative study
Computers in Human Behavior
Hi-index | 0.00 |