ACM SIGGRAPH Computer Graphics - Special issue on interactive entertainment design, implementation and adrenaline
Do disk drives dream of buffer cache hits?
ECA '94 Proceedings of the conference on Ethics in the computer age
MASSIVE: a collaborative virtual environment for teleconferencing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on virtual reality software and technology
Cyberethics and the future of computing
ACM SIGCAS Computers and Society
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Piazza: a desktop environment supporting impromptu and planned interactions
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Physical spaces, virtual places and social worlds: a study of work in the virtual
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Community Place: architecture and performance
VRML '97 Proceedings of the second symposium on Virtual reality modeling language
Virtual Society: Collaboration in 3D Spaces on the Internet
Computer Supported Cooperative Work - Special issue on groupware and the World Wide Web
Microcosm: support for virtual communities via an on-line graphical environment
CHI 98 Cconference Summary on Human Factors in Computing Systems
Doom as an interface for process management
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Living digital: embodient in virtual worlds
The social life of avatars
Lessons learned: building and deploying shared virtual environments
The social life of avatars
Affective intelligence — the missing link?
BT Technology Journal
Distributed entertainment environment
BT Technology Journal
Personal Virtual Humans — Inhabiting the TalkZone and beyond
BT Technology Journal
An Animated On-Line Community with Artificial Agents
IEEE MultiMedia
Lessons Learned: Social Interaction in Virtual Environments
Revised Papers from the Second Kyoto Workshop on Digital Cities II, Computational and Sociological Approaches
People, Places, and Things: The Next Generation Web
COMPCON '96 Proceedings of the 41st IEEE International Computer Conference
Shared virtual worlds for education: the ExploreNet experiment
Multimedia Systems - Special issue on multimedia and multisensory virtual worlds
Friendster and publicly articulated social networking
CHI '04 Extended Abstracts on Human Factors in Computing Systems
CSCW at play: 'there' as a collaborative virtual environment
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Embodiment and copresence in collaborative interfaces
International Journal of Human-Computer Studies
A systematic classification of cheating in online games
NetGames '05 Proceedings of 4th ACM SIGCOMM workshop on Network and system support for games
Qui parle?: comparaison d'indices pour identifier l'interlocuteur dans un monde virtuel
IHM '06 Proceedings of the 18th International Conferenceof the Association Francophone d'Interaction Homme-Machine
A spatial model of interaction in large virtual environments
ECSCW'93 Proceedings of the third conference on European Conference on Computer-Supported Cooperative Work
Components for Distributed Virtual Environments
Presence: Teleoperators and Virtual Environments
The architecture of a distributed virtual worlds system
COOTS'98 Proceedings of the 4th conference on USENIX Conference on Object-Oriented Technologies and Systems - Volume 4
Bringing haptics to Second Life
Proceedings of the 2008 Ambi-Sys workshop on Haptic user interfaces in ambient media systems
Bringing Haptics to Second Life for Visually Impaired People
EuroHaptics '08 Proceedings of the 6th international conference on Haptics: Perception, Devices and Scenarios
Video object annotation, navigation, and composition
Proceedings of the 21st annual ACM symposium on User interface software and technology
Story Planning with Vignettes: Toward Overcoming the Content Production Bottleneck
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Comparing group discussion in virtual and physical environments
Presence: Teleoperators and Virtual Environments
Decentralization in Wikipedia Governance
Journal of Management Information Systems
Extending models of conflict and intent dynamics in narrative-based virtual worlds
MMSys '10 Proceedings of the first annual ACM SIGMM conference on Multimedia systems
Scalable personalization of interactive experiences through creative automation
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Creating customized game experiences by leveraging human creative effort: a planning approach
Agents for games and simulations II
Online community building techniques used by video game developers
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
3D Virtual worlds and the metaverse: Current status and future possibilities
ACM Computing Surveys (CSUR)
The eHealth Arena and Online Virtual Worlds: A New Paradigm for Internet Delivered Health Care
International Journal of Gaming and Computer-Mediated Simulations
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