The lessons of Lucasfilm's habitat
Cyberspace
MASSIVE: a collaborative virtual environment for teleconferencing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on virtual reality software and technology
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
FreeWalk: supporting casual meetings in a network
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Applying videogame technologies to video conferencing systems
SAC '98 Proceedings of the 1998 ACM symposium on Applied Computing
MVIP-II: a protocol for enabling communication in collaborative virtual environments
Web3D '03 Proceedings of the eighth international conference on 3D Web technology
The chat circles series: explorations in designing abstract graphical communication interfaces
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
HICSS '99 Proceedings of the Thirty-Second Annual Hawaii International Conference on System Sciences-Volume 2 - Volume 2
Long-term working memory and interrupting messages in human-computer interaction
Behaviour & Information Technology
Hi-index | 0.00 |
This paper describes a study comparing three types of cues to signal the speaker inside a virtual environment: a speech balloon above the speaker's avatar; the speaker's name on-screen; and a representation of the speaker inside a 2D map. People are able to quickly and correctly identify the speaker, no matter which cue is used. However, people recall the dialogue least when the cue is the speaker's name. This low recall might be explained by the interference of a semantic cue on a semantic task.