The media lab: inventing the future at MIT
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Cyberspace
Interactive simulation in a multi-person virtual world
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
IEEE Computer Society Technical Committee Newsletter on Distributed Processing
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Talk and embodiment in collaborative virtual environments
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CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Practically accomplishing immersion: cooperation in and for virtual environments
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Cooperative virtual environments: lessons from 2D multi user interfaces
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Floor control for multimedia conferencing and collaboration
Multimedia Systems
Crowded collaborative virtual environments
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Virtual body language: providing appropriate user interfaces in collaborative virtual environments
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Using subjective views to enhance 3D applications
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Proceedings of the 10th annual ACM symposium on User interface software and technology
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GROUP '97 Proceedings of the international ACM SIGGROUP conference on Supporting group work: the integration challenge
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GROUP '97 Proceedings of the international ACM SIGGROUP conference on Supporting group work: the integration challenge
Awareness driven video quality of service in collaborative virtual environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Star cursors in content space: abstractions of people and places
ACM SIGGRAPH 98 Conference abstracts and applications
HyperMirror: toward pleasant-to-use video mediated communication system
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Re-coupling tailored user interfaces
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Understanding and constructing shared spaces with mixed-reality boundaries
ACM Transactions on Computer-Human Interaction (TOCHI)
Building distributed virtual environments to support collaborative work
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
VIRTUS: a collaborative multi-user platform
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MULTIMEDIA '99 Proceedings of the seventh ACM international conference on Multimedia (Part 1)
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Talking in circles: designing a spatially-grounded audioconferencing environment
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Hypermedia in the virtual project room - toward open 3D spatial hypermedia
HYPERTEXT '00 Proceedings of the eleventh ACM on Hypertext and hypermedia
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Computer Supported Cooperative Work
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Component framework infrastructure for virtual environments
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Communication through virtual active objects overlaid onto the real world
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Inhabited television: broadcasting interaction from within collaborative virtual environments
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An Integrated Approach to Designing and Evaluating CollaborativeApplications and Infrastructures
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GROUP '01 Proceedings of the 2001 International ACM SIGGROUP Conference on Supporting Group Work
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A collaborative analysis tool for visualisation and interaction with spatial data
Proceedings of the seventh international conference on 3D Web technology
VRML data sharing in the spin-3D CVE
Proceedings of the seventh international conference on 3D Web technology
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Towards geo-spatial hypermedia: Concepts and prototype implementation
Proceedings of the thirteenth ACM conference on Hypertext and hypermedia
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Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 3
Critical approach to 3D virtual realities for group work
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VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
ACM Transactions on Computer-Human Interaction (TOCHI)
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Evaluating the network and usability characteristics of virtual reality conferencing
BT Technology Journal
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A formal awareness model for 3D web-based collaborative environments
ACM SIGGROUP Bulletin
A MultiUser 3D Web Browsing System
IEEE Internet Computing
A Taxonomy for Networked Virtual Environments
IEEE MultiMedia
FreeWalk: A 3D Virtual Space for Casual Meetings
IEEE MultiMedia
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IEEE MultiMedia
A Poetry Performance in a Collaborative Virtual Environment
IEEE Computer Graphics and Applications
Distributed Virtual Environments
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Web3D '03 Proceedings of the eighth international conference on 3D Web technology
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EurAsia-ICT '02 Proceedings of the First EurAsian Conference on Information and Communication Technology
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WET-ICE '97 Proceedings of the 6th Workshop on Enabling Technologies on Infrastructure for Collaborative Enterprises
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VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
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MULTIMEDIA '03 Proceedings of the eleventh ACM international conference on Multimedia
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The effectiveness of groups recognizing patterns
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A multi-user framework supporting video-based avatars
NetGames '03 Proceedings of the 2nd workshop on Network and system support for games
A CORBA based platform as communication support for synchronous Collaborative Virtual Environment
M3W Proceedings of the 2001 international workshop on Multimedia middleware
FreeWalk: a social interaction platform for group behaviour in a virtual space
International Journal of Human-Computer Studies - Special issue on HCI research in Japan
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Shadow communication: system for embodied interaction with remote partners
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Using autonomous avatars to simulate a large-scale multi-user networked virtual environment
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
FreeWalk/Q: social interaction platform in virtual space
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The Neem Platform: An Evolvable Framework for Perceptual Collaborative Applications
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Data Streaming in Telepresence Environments
IEEE Transactions on Visualization and Computer Graphics
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HyperMirror: a video-mediated communication system
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
A Network Architecture Supporting Consistent Rich Behavior in Collaborative Interactive Applications
IEEE Transactions on Visualization and Computer Graphics
A review on effective closely-coupled collaboration using immersive CVE's
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
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IHM '06 Proceedings of the 18th International Conferenceof the Association Francophone d'Interaction Homme-Machine
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On consistency and network latency in distributed interactive applications: a survey--part I
Presence: Teleoperators and Virtual Environments
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A location model for smart environments
Pervasive and Mobile Computing
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ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Aether: an awareness engine for CSCW
ECSCW'97 Proceedings of the fifth conference on European Conference on Computer-Supported Cooperative Work
Analysing movement and world transitions in virtual reality tele-conferencing
ECSCW'97 Proceedings of the fifth conference on European Conference on Computer-Supported Cooperative Work
The adoption and use of 'BABBLE': a field study of chat in the workplace
ECSCW'99 Proceedings of the sixth conference on European Conference on Computer Supported Cooperative Work
Broadcasting on-line social interaction as inhabited television
ECSCW'99 Proceedings of the sixth conference on European Conference on Computer Supported Cooperative Work
Informing collaborative information visualisation through an ethnography of ambulance control
ECSCW'99 Proceedings of the sixth conference on European Conference on Computer Supported Cooperative Work
PSI: a platform for shared interaction
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Components for Distributed Virtual Environments
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Small-Group Behavior in a Virtual and Real Environment: A Comparative Study
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Adaptive Support of Range Queries via Push-Pull Algorithms
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A review of telecollaboration technologies with respect to closely coupled collaboration
International Journal of Computer Applications in Technology
Realising voice dialogue management in a collaborative virtual environment
International Journal of Computer Applications in Technology
Applying telepresence to incident management: The virtual incident command center
Presence: Teleoperators and Virtual Environments
Influence of individual factors on presence
Computers in Human Behavior
WE-AMBLE: a Workflow Engine To Manage Awareness in Collaborative Grid Environments
International Journal of High Performance Computing Applications
CSCW from Coordination to Collaboration
Computer Supported Cooperative Work in Design IV
The H-N2N framework: towards providing interperception in massive applications
Multimedia Tools and Applications
A framework using cluster-based hybrid network architecture for collaborative virtual surgery
Computer Methods and Programs in Biomedicine
End System Multicast routing for multi-party videoconferencing applications
Computer Communications
Enhancing collaboration in virtual reality applications
Computers and Graphics
Duplex narrowcasting operations for multipresent groupware avatars on mobile devices
International Journal of Wireless and Mobile Computing
An Approach for Parallel Interest Matching in Distributed Virtual Environments
DS-RT '09 Proceedings of the 2009 13th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications
Enabling multi-party 3D tele-immersive environments with ViewCast
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
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IASTED-HCI '07 Proceedings of the Second IASTED International Conference on Human Computer Interaction
Virtual multiverse: interperception in multiple virtual universes
VECIMS'09 Proceedings of the 2009 IEEE international conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems
Visual feedback: its effect on teleconferencing
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: applications and services
Enabling multiparty 3D tele-immersive environments with ViewCast
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Avatars meet meetings: design issues in integrating avatars in distributed corporate meetings
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Combining synchronous and asynchronous collaboration within 3D city models
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Mobile agents for digital signage
SEUS'10 Proceedings of the 8th IFIP WG 10.2 international conference on Software technologies for embedded and ubiquitous systems
Developing mobile ubiquitous services for the elderly using virtual environments
BEBI'09 Proceedings of the 2nd WSEAS international conference on Biomedical electronics and biomedical informatics
A Continuous Matching Algorithm for Interest Management in Distributed Virtual Environments
PADS '10 Proceedings of the 2010 IEEE Workshop on Principles of Advanced and Distributed Simulation
Workspace-driven, blended orbital viewing in immersive environments
Proceedings of the 2011 international conference on Virtual and mixed reality: new trends - Volume Part I
Body buddies: social signaling through puppeteering
Proceedings of the 2011 international conference on Virtual and mixed reality: systems and applications - Volume Part II
Disambiguation of horizontal direction for video conference systems
ISVC'11 Proceedings of the 7th international conference on Advances in visual computing - Volume Part II
Advances in virtual learning environments and classrooms
Proceedings of the 14th Communications and Networking Symposium
A Parallel Interest Matching Algorithm for Distributed-Memory Systems
DS-RT '11 Proceedings of the 2011 IEEE/ACM 15th International Symposium on Distributed Simulation and Real Time Applications
A scalable HLA-based distributed simulation framework for VR application
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
GAM: a grid awareness model for grid environments
SAG'04 Proceedings of the First international conference on Scientific Applications of Grid Computing
Ambient pre-communication: a study of voice volume control method on telecommunication
Ambient Intelligence in Everyday Life
VIRPI: a high-level toolkit for interactive scientific visualization in virtual reality
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
Towards a model of interaction for mutual aware devices and everyday artifacts
UIC'07 Proceedings of the 4th international conference on Ubiquitous Intelligence and Computing
Supporting Multiple Virtual World on a Single 3D Viewer
DS-RT '12 Proceedings of the 2012 IEEE/ACM 16th International Symposium on Distributed Simulation and Real Time Applications
A fast parallel matching algorithm for continuous interest management
Proceedings of the Winter Simulation Conference
Interest management for distributed virtual environments: A survey
ACM Computing Surveys (CSUR)
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We describe a prototype virtual reality teleconferencing system called MASSIVE which has been developed as part of our on-going research into collaborative virtual environments. This system allows multiple users to communicate using arbitrary combinations of audio, graphics, and text media over local and wide area networks. Communication is controlled by a so-called spatial model of interaction so that one user's perception of another user is sensitive to their relative positions and orientations. The key concept in this spatial model is the (quantitative) awareness which one object has of another. This is controlled by the observing object's focus and the observed object's nimbus, which describe regions of interest and projection, respectively. Each object's aura defines the total region within which it interacts. This is applied independently in each medium. The system (and the spatial model which it implements) is intended to provide a flexible and natural environment for the spatial mediation of conversation. The model also provides a basis for scaling to relatively large numbers of users. Our design goals include supporting heterogeneity, scalability, spatial mediation, balance of power, and multiple concurrent meetings; MASSIVE meets all of these goals. Our initial experiences show the importance of audio in collaborative VR, and they raise issues about field of view for graphical users, speed of navigation, quality of embodiment, varying perceptions of space, and scalability.