I-COLLIDE: an interactive and exact collision detection system for large-scale environments
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Managing mutual awareness in collaborative virtual environments
VRST '94 Proceedings of the conference on Virtual reality software and technology
MASSIVE: a collaborative virtual environment for teleconferencing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on virtual reality software and technology
Three-tiered interest management for large-scale virtual environments
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Parallel and Distribution Simulation Systems
Parallel and Distribution Simulation Systems
Extending Locales: Awareness Management in MASSIVE-3
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Locales and Beacons: Efficient and Precise Support for Large Multi-User Virtual Environments
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Performance Comparison of Data Distribution Management Strategies
DS-RT '01 Proceedings of the Fifth IEEE International Workshop on Distributed Simulation and Real-Time Applications
A sort-based DDM matching algorithm for HLA
ACM Transactions on Modeling and Computer Simulation (TOMACS)
Scalable interest management for multidimensional routing space
Proceedings of the ACM symposium on Virtual reality software and technology
Lucid platform: applying HLA DDM to multiplayer online game middleware
Computers in Entertainment (CIE) - 3rd anniversary issue
Introducing third party objects into the spatial model of interaction
ECSCW'97 Proceedings of the fifth conference on European Conference on Computer-Supported Cooperative Work
An Efficient Sort-Based DDM Matching Algorithm for HLA Applications with a Large Spatial Environment
Proceedings of the 21st International Workshop on Principles of Advanced and Distributed Simulation
An Approach for Parallel Interest Matching in Distributed Virtual Environments
DS-RT '09 Proceedings of the 2009 13th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications
A fast parallel matching algorithm for continuous interest management
Proceedings of the Winter Simulation Conference
Interest management for distributed virtual environments: A survey
ACM Computing Surveys (CSUR)
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Interest management provides scalable data distribution for large-scale distributed virtual environments by filtering irrelevant messages on the network. The interest matching process is essential for most of the interest management schemes which determines what data should be sent to the participants as well as what data should be filtered. Most of the existing interest matching approaches focus on reducing the computational overhead of the matching process. However, they have a fundamental disadvantage - they perform interest matching at discrete time intervals. As a result, they would fail to report events between two consecutive time-steps of simulation. If participants ignore these missing events, they would most likely perform incorrect simulations. This paper presents a new algorithm for continuous interest matching which aims to capture missing events between discrete time-steps. Although our approach requires additional matching steps, we employ a efficient algorithm to significantly reduce this overhead.