The design and analysis of spatial data structures
The design and analysis of spatial data structures
Computational complexity versus virtual worlds
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Multiplexing issues in communication system design
SIGCOMM '90 Proceedings of the ACM symposium on Communications architectures & protocols
Interconnections: bridges and routers
Interconnections: bridges and routers
Gigabit networking
Managing mutual awareness in collaborative virtual environments
VRST '94 Proceedings of the conference on Virtual reality software and technology
RING: a client-server system for multi-user virtual environments
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Bringing worlds together: adding multi-user support to VRML
VRML '95 Proceedings of the first symposium on Virtual reality modeling language
Parallel and distributed simulation
WSC '95 Proceedings of the 27th conference on Winter simulation
Populating the Internet: supporting multiple users and shared applications with VRML
VRML '97 Proceedings of the second symposium on Virtual reality modeling language
Virtual reality and simulation: an overview
WSC '96 Proceedings of the 28th conference on Winter simulation
Access control in virtual environments
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
NetEffect: a network architecture for large-scale multi-user virtual worlds
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
DWTP—an Internet protocol for shared virtual environments
Proceedings of the third symposium on Virtual reality modeling language
Synchronized data distribution management in distributed simulations
PADS '98 Proceedings of the twelfth workshop on Parallel and distributed simulation
On caching and prefetching of virtual objects in distributed virtual environments
MULTIMEDIA '98 Proceedings of the sixth ACM international conference on Multimedia
Multi-resolution model transmission in distributed virtual environments
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Multicast shared virtual worlds using VRML97
Proceedings of the fourth symposium on Virtual reality modeling language
An access control framework for multi-user collaborative environments
GROUP '99 Proceedings of the international ACM SIGGROUP conference on Supporting group work
MVIP—audio enabled multicast VNet
VRML '00 Proceedings of the fifth symposium on Virtual reality modeling language (Web3D-VRML)
Special panel session on multi-user virtual environments (panel session) (abstract only)
VRML '00 Proceedings of the fifth symposium on Virtual reality modeling language (Web3D-VRML)
Inside MASSIVE-3: flexible support for data consistency and world structuring
Proceedings of the third international conference on Collaborative virtual environments
Component framework infrastructure for virtual environments
Proceedings of the third international conference on Collaborative virtual environments
Collaborative virtual environments
Communications of the ACM
Multi-resolution spatial model for large-scale virtual environment
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
Techniques for handling scale and distribution in virtual worlds
EW 7 Proceedings of the 7th workshop on ACM SIGOPS European workshop: Systems support for worldwide applications
Evaluation of a collaborative volume rendering application in a distributed virtual environment
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Mercury: a scalable publish-subscribe system for internet games
NetGames '02 Proceedings of the 1st workshop on Network and system support for games
Dynamic grid-based approach to data distribution management
Journal of Parallel and Distributed Computing - Parallel and Distributed Discrete Event Simulation--An Emerging Technology
Object Caching and Prefetching in Distributed Virtual Walkthrough
Real-Time Systems
Collaborative 3D Visualization with CSpray
IEEE Computer Graphics and Applications
A Poetry Performance in a Collaborative Virtual Environment
IEEE Computer Graphics and Applications
Designing a Virtual Environment for Large Audiences
ICOIN '02 Revised Papers from the International Conference on Information Networking, Wireless Communications Technologies and Network Applications-Part II
Boundaries, Awareness and Interaction in Collaborative Virtual Environments
WET-ICE '97 Proceedings of the 6th Workshop on Enabling Technologies on Infrastructure for Collaborative Enterprises
Communication Visibility in Shared Virtual Worlds
WET-ICE '97 Proceedings of the 6th Workshop on Enabling Technologies on Infrastructure for Collaborative Enterprises
Bringing People Together-An Infrastructure for Shared Virtual Worlds on the Internet
WET-ICE '97 Proceedings of the 6th Workshop on Enabling Technologies on Infrastructure for Collaborative Enterprises
Developing Social Virtual Worlds using NetEffect
WET-ICE '97 Proceedings of the 6th Workshop on Enabling Technologies on Infrastructure for Collaborative Enterprises
WET-ICE '97 Proceedings of the 6th Workshop on Enabling Technologies on Infrastructure for Collaborative Enterprises
Handling heterogeneity in networked virtual environments
Presence: Teleoperators and Virtual Environments - special issue: IEEE virtual reality 2002 conference
Extending Locales: Awareness Management in MASSIVE-3
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
A Network Communication Protocol for Distributed Virtual Environment Systems
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Network Topologies for Scalable Multi-User Virtual Environments
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Locales and Beacons: Efficient and Precise Support for Large Multi-User Virtual Environments
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Distributed Virtual Reality for Everyone -a Framework for Networked VR on the Internet
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Software engineering of distributed simulation environments
WET-ICE '96 Proceedings of the 5th International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises (WET ICE'96)
Partitioning crowded virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
Mercury: supporting scalable multi-attribute range queries
Proceedings of the 2004 conference on Applications, technologies, architectures, and protocols for computer communications
Presence: Teleoperators and Virtual Environments - Special issue: Advances in collaborative virtual environments
An adaptive network architecture for close-coupled collaboration in distributed virtual environments
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Managing large scale virtual environments using portals
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Optimized Dynamic Grid-Based DDM Protocol for Large-Scale Distributed Simulation Systems
IPDPS '05 Proceedings of the 19th IEEE International Parallel and Distributed Processing Symposium (IPDPS'05) - Workshop 15 - Volume 16
The need for real time consistency management in P2P mobile gaming environments
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Dynamic Interactions in Physically Realistic Collaborative Virtual Environments
IEEE Transactions on Visualization and Computer Graphics
Scalable interest management for multidimensional routing space
Proceedings of the ACM symposium on Virtual reality software and technology
On the effects of loose causal consistency in mobile multiplayer games
NetGames '05 Proceedings of 4th ACM SIGCOMM workshop on Network and system support for games
Presence: Teleoperators and Virtual Environments - Special section: Legal, ethical, and policy issues associated with virtual environments and computer mediated reality
Lucid platform: applying HLA DDM to multiplayer online game middleware
Computers in Entertainment (CIE) - 3rd anniversary issue
Introducing third party objects into the spatial model of interaction
ECSCW'97 Proceedings of the fifth conference on European Conference on Computer-Supported Cooperative Work
Analysing movement and world transitions in virtual reality tele-conferencing
ECSCW'97 Proceedings of the fifth conference on European Conference on Computer-Supported Cooperative Work
Components for Distributed Virtual Environments
Presence: Teleoperators and Virtual Environments
A Distributed Virtual Environment for Collaborative Engineering
Presence: Teleoperators and Virtual Environments
Supporting Rich And Dynamic Communication In Large-Scale Collaborative Virtual Environments
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Interest Management in Large-Scale Virtual Environments
Presence: Teleoperators and Virtual Environments
MACVE: A Mobile Agent Based Framework for Large-Scale Collaborative Virtual Environments
Presence: Teleoperators and Virtual Environments
An Adaptive Resource Allocation Scheme for Large-scale Distributed Simulation System
DS-RT '07 Proceedings of the 11th IEEE International Symposium on Distributed Simulation and Real-Time Applications
Partitioning of Distributed Virtual Environments Based on Objects' Attributes
DS-RT '07 Proceedings of the 11th IEEE International Symposium on Distributed Simulation and Real-Time Applications
Performance analysis of an adaptive dynamic grid-based approach to data distribution management
Journal of Parallel and Distributed Computing
Multicast tree allocation algorithms for Distributed Interactive Simulation
International Journal of High Performance Computing and Networking
Cheat-prevention and -analysis in online virtual worlds
Proceedings of the 1st international conference on Forensic applications and techniques in telecommunications, information, and multimedia and workshop
An Adaptive Dynamic Grid-Based approach to DDM for large-scale distributed simulation systems
Journal of Computer and System Sciences
Perception-based filtering for MMOGs
International Journal of Computer Games Technology - Joint International Conference on Cyber Games and Interactive Entertainment 2006
An Approach for Parallel Interest Matching in Distributed Virtual Environments
DS-RT '09 Proceedings of the 2009 13th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications
Ensuring the performance and scalability of peer-to-peer distributed virtual environments
Future Generation Computer Systems
An adaptive dynamic grid-based approach to data distribution management
IPDPS'06 Proceedings of the 20th international conference on Parallel and distributed processing
Progressive cache replacement for massive peer-to-peer WebVR worlds
Proceedings of the 9th Annual Workshop on Network and Systems Support for Games
A Continuous Matching Algorithm for Interest Management in Distributed Virtual Environments
PADS '10 Proceedings of the 2010 IEEE Workshop on Principles of Advanced and Distributed Simulation
A Parallel Interest Matching Algorithm for Distributed-Memory Systems
DS-RT '11 Proceedings of the 2011 IEEE/ACM 15th International Symposium on Distributed Simulation and Real Time Applications
Providing full awareness to distributed virtual environments based on peer-to-peer architectures
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part I
Modelling environments for distributed simulation
E4MAS'04 Proceedings of the First international conference on Environments for Multi-Agent Systems
Localising multicast using application predicates
IWSOS'07 Proceedings of the Second international conference on Self-Organizing Systems
SParTSim: A Space Partitioning Guided by Road Network for Distributed Traffic Simulations
DS-RT '12 Proceedings of the 2012 IEEE/ACM 16th International Symposium on Distributed Simulation and Real Time Applications
A fast parallel matching algorithm for continuous interest management
Proceedings of the Winter Simulation Conference
Interest management for distributed virtual environments: A survey
ACM Computing Surveys (CSUR)
Hi-index | 0.02 |
Describes a network software architecture for solving the problem of scaling very large distributed simulations. The fundamental idea is to logically partition virtual environments by associating spatial, temporal and functionally-related entity classes with network multicast groups. We exploit the actual characteristics of the real-world large-scale environments that are simulated by focusing or restricting an entity's processing and network resources to its area of interest via a local 'area of interest manager' (AOIM). Finally, we present an example of how we would implement this concept for ground vehicles. We have begun the design and construction of the AOIM for use with the NPSNET 3D vehicle simulator. NPSNET is currently the only distributed interactive simulation (DIS) protocol compliant simulator using IP multicast communications and is suitable for operation over the Internet.