Computer simulation using particles
Computer simulation using particles
Parallel proximity detection and the distribution list algorithm
PADS '94 Proceedings of the eighth workshop on Parallel and distributed simulation
NPSNET: a multi-player 3D virtual environment over the Internet
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Internetwork infrastructure requirements for virtual environments
VRML '95 Proceedings of the first symposium on Virtual reality modeling language
Modeling and simulation: linking entertainment and defense
Modeling and simulation: linking entertainment and defense
Three-tiered interest management for large-scale virtual environments
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Networked virtual environments: design and implementation
Networked virtual environments: design and implementation
Artificial Life III
A Taxonomy for Networked Virtual Environments
IEEE MultiMedia
The DEVS Environment for High-Performance Modeling and Simulation
IEEE Computational Science & Engineering
Boundaries, Awareness and Interaction in Collaborative Virtual Environments
WET-ICE '97 Proceedings of the 6th Workshop on Enabling Technologies on Infrastructure for Collaborative Enterprises
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Bamboo - A Portable System for Dynamically Extensible, Real-Time, Networked, Virtual Environments
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
Virtual reality tele-conferencing: implementation and experience
ECSCW'95 Proceedings of the fourth conference on European Conference on Computer-Supported Cooperative Work
Time-space consistency in large-scale distributed virtual environments
ACM Transactions on Modeling and Computer Simulation (TOMACS)
Enabling scalability by partitioning virtual environments using frontier sets
Presence: Teleoperators and Virtual Environments - Special issue: IEEE VR 2005
Presence: Teleoperators and Virtual Environments
ATLAS: A Scalable Network Framework for Distributed Virtual Environments
Presence: Teleoperators and Virtual Environments
PADS '09 Proceedings of the 2009 ACM/IEEE/SCS 23rd Workshop on Principles of Advanced and Distributed Simulation
Networked Graphics: Building Networked Games and Virtual Environments
Networked Graphics: Building Networked Games and Virtual Environments
Collaborative Interest Management for Peer-to-Peer Networked Virtual Environment
PADS '11 Proceedings of the 2011 IEEE Workshop on Principles of Advanced and Distributed Simulation
An interest filtering mechanism based on loi
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Enhancement of Collaborative Interest Management Mechanism for P2P Networked Virtual Environment
PADS '12 Proceedings of the 2012 ACM/IEEE/SCS 26th Workshop on Principles of Advanced and Distributed Simulation
Interest management for distributed virtual environments: A survey
ACM Computing Surveys (CSUR)
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Large-scale distributed simulations model the activities of thousands of entities interacting in a virtual environment simulated over wide-area networks. Originally these systems used protocols that dictated that all entities broadcast messages about all activities, including remaining immobile or inactive, to all other entities, resulting in an explosion of incoming messages for all entities, most of which were of no interest. Using a filtering mechanism called interest management, some of these systems now allow entities to express interest in only the subset of information that is relevant to them. This paper surveys ten such systems, describing the purpose of the system, its scope, and the salient characteristics of its interest management scheme. We present the first taxonomy for such systems and classify the ten systems according to the taxonomy. The analysis of the classification reveals the fundamental nature of interest management and points to potential areas of research.