SOSP '87 Proceedings of the eleventh ACM Symposium on Operating systems principles
Experiences in parallel performance measurement: the speedup bias
SEDMS III Papers from the symposium on Experiences with distributed and multiprocessor systems
Several unsolved problems in large-scale discrete event simulations
PADS '93 Proceedings of the seventh workshop on Parallel and distributed simulation
Incremental state saving in SPEEDES using C++
WSC '93 Proceedings of the 25th conference on Winter simulation
Parallel simulation of the Sharks World problem
WSC' 90 Proceedings of the 22nd conference on Winter simulation
Conservative synchronization in object-oriented parallel battlefield discrete event simulations
Proceedings of the eleventh workshop on Parallel and distributed simulation
Synchronized data distribution management in distributed simulations
PADS '98 Proceedings of the twelfth workshop on Parallel and distributed simulation
Proceedings of the 30th conference on Winter simulation
Parallel simulation for aviation applications
Proceedings of the 30th conference on Winter simulation
Using quad trees for parallelizing conflict detection in a sequential simulation
Proceedings of the fifteenth workshop on Parallel and distributed simulation
Dynamic grid-based approach to data distribution management
Journal of Parallel and Distributed Computing - Parallel and Distributed Discrete Event Simulation--An Emerging Technology
ANSS '04 Proceedings of the 37th annual symposium on Simulation
Proceedings of the 34th conference on Winter simulation: exploring new frontiers
ANSS '05 Proceedings of the 38th annual Symposium on Simulation
Proximity detection in distributed simulation of wireless mobile systems
Proceedings of the 9th ACM international symposium on Modeling analysis and simulation of wireless and mobile systems
Interest Management in Large-Scale Virtual Environments
Presence: Teleoperators and Virtual Environments
Performance analysis of an adaptive dynamic grid-based approach to data distribution management
Journal of Parallel and Distributed Computing
A proposed open cognitive architecture framework
Winter Simulation Conference
Modelling environments for distributed simulation
E4MAS'04 Proceedings of the First international conference on Environments for Multi-Agent Systems
A flexible and efficient scheme for interest management in HLA
AsiaSim'04 Proceedings of the Third Asian simulation conference on Systems Modeling and Simulation: theory and applications
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Generalized proximity detection for moving objects in a logically correct parallel discrete-event simulation is an interesting and fundamentally challenging problem. Determining who can see whom in a manner that is fully scalable in terms of CPU usage, number of messages, and memory requirements is highly non-trivial.A new scalable approach has been developed to solve this problem. This algorithm, called The Distribution List, has been designed and tested using the object-oriented Synchronous Parallel Environment for Emulation and Discrete-Event Simulation (SPEEDES) operating system. Preliminary results show that the Distribution List algorithm achieves excellent parallel performance.