Parallel proximity detection and the distribution list algorithm
PADS '94 Proceedings of the eighth workshop on Parallel and distributed simulation
MRE: a flexible approach to multi-resolution modeling
Proceedings of the eleventh workshop on Parallel and distributed simulation
Synchronized data distribution management in distributed simulations
PADS '98 Proceedings of the twelfth workshop on Parallel and distributed simulation
Parallel and Distribution Simulation Systems
Parallel and Distribution Simulation Systems
Dynamic grid-based approach to data distribution management
Journal of Parallel and Distributed Computing - Parallel and Distributed Discrete Event Simulation--An Emerging Technology
High Level Architecture for Simulation: An Update
DIS-RT '98 Proceedings of the Second International Workshop on Distributed Interactive Simulation and Real-Time Applications
Ruminations on the Implications of Multi-Resolution Modeling on DIS/HLA
DIS-RT '99 Proceedings of the 3rd International Workshop on Distributed Interactive Simulation and Real-Time Applications
Enabling Large-Scale Simulation: Selective Abstraction Approach to the Study of Multicast Protocol
MASCOTS '98 Proceedings of the 6th International Symposium on Modeling, Analysis and Simulation of Computer and Telecommunication Systems
An Agent-Based DDM Filtering Mechanism
MASCOTS '00 Proceedings of the 8th International Symposium on Modeling, Analysis and Simulation of Computer and Telecommunication Systems
Multiresolution Behavioral Modeling in a Virtual Environment
SS '00 Proceedings of the 33rd Annual Simulation Symposium
Grid-Based Data Management in Distributed Simulation
SS '00 Proceedings of the 33rd Annual Simulation Symposium
Design of High Performance RTI Software
DS-RT '00 Proceedings of the Fourth IEEE International Workshop on Distributed Simulation and Real-Time Applications
Dynamic Grid-Based Multicast Group Assignment in Data Distribution Management
DS-RT '00 Proceedings of the Fourth IEEE International Workshop on Distributed Simulation and Real-Time Applications
Data Distribution Management Migration from DoD 1.3 to IEEE 1516"
DS-RT '01 Proceedings of the Fifth IEEE International Workshop on Distributed Simulation and Real-Time Applications
Performance Comparison of Data Distribution Management Strategies
DS-RT '01 Proceedings of the Fifth IEEE International Workshop on Distributed Simulation and Real-Time Applications
Aggregation/Disaggregation in HLA Multi-Resolution Distributed Simulation
DS-RT '01 Proceedings of the Fifth IEEE International Workshop on Distributed Simulation and Real-Time Applications
Multi-Resolution Network Simulations Using Dynamic Component Substitution
MASCOTS '01 Proceedings of the Ninth International Symposium in Modeling, Analysis and Simulation of Computer and Telecommunication Systems
Hi-index | 0.00 |
Aggregation/disaggregation is a method for implementing multi-resolution simulations within a High Level Architecture (HLA) federation. HLA is a U.S. Department of Defense (DoD) developed standard to facilitate linking different types of simulations, in various locations, to form an or interactive, full-scale simulation, called a federation. Data Distribution Management (DDM) is a High Level Architecture/Run-time Infrastructure (HLA/RTI) service that manages the distribution of state updates and interaction information and controls the volume of data exchanged, in large-scale distributed simulations. The purpose of HLA is to promote interoperability and reuse among heterogenous simulations, including those simulations that offer varied levels of resolution, to provide practical training to military personnel of different ranks. The purpose of Aggregation/disaggregation is to ensure consistency in state updates between federates simulating objects at various levels of resolution. This paper focuses on the scalability of aggregation/disaggregation with different DDM implementations and examines the effects, on performance of large-scale simulations. We implement a federate-based aggregation/disaggregation scheme, originally introduced in [TAN01], with a tank dogfight scenario, aggregating five tanks into one tank battalion and disaggregating the battalion back into five individual entities (tanks). The DDM methods we analyze consist of the Fixed Grid-Based method, the Dynamic Grid-Based method and the Region-Based method. In [TAN01], testing of this federate-based aggregation/disaggregation was limited to a dual federation and a single DDM scheme. In an effort to determine the scalability of aggregation/disaggregation, with three methods of DDM, we measure the communication overhead and analyze performance during a federation execution. We present the results of extensive testing, varying the number of aggregation/disaggregation requests, the number of multi-resolution federates participating in the federation, the number of objects, the number/size of the grids and report on the performance evlauation of our protocols using an extensive set of simulation experiments.