ANSS '04 Proceedings of the 37th annual symposium on Simulation
On consistency and network latency in distributed interactive applications: a survey--part I
Presence: Teleoperators and Virtual Environments
Observations on new developments in composability and multi-resolution modeling
Proceedings of the 39th conference on Winter simulation: 40 years! The best is yet to come
Exploring multi-level model dynamics: performance and accuracy (WIP)
Proceedings of the 2012 Symposium on Theory of Modeling and Simulation - DEVS Integrative M&S Symposium
A flexible approach to multi-level agent-based simulation with the mesoscopic representation
Proceedings of the 2013 international conference on Autonomous agents and multi-agent systems
Hi-index | 0.00 |
With the advent of standardization efforts such as the High Level Architecture (HLA) and Distributed Interactive Simulation (DIS), inter-operability of military simulation models has emerged as the chief design requirement. By enforcing strict conformance to the DIS and/or HLA, the Defense Modeling and Simulation Office (DMSO) has so far been able to "mix-and-match" different simulation models and frameworks to satisfy the military's simulation needs. However, by linking different legacy simulations (simulations previously designed to operate independently) together, the simulation now has to correctly handle multiple levels of detail in the interacting simulation entities. In addition, a given entity itself can be represented in different ways each with a different level of detail (also referred to as resolution or fidelity). A natural question to ask in this situation is why does the model require different resolutions?Why isn't one level of resolution sufficient to address all the needs of the simulation? There is no simple answer to this question. Depending on the model, what it is used for, and what it is interacting with, it may require several different resolutions. One justification for the need for different resolutions is the way humans think and comprehend information.In general, humans think and reason at different levels of detail and therefore require models to reflect their chosen resolutions. By embedding their knowledge into simulation models, simulation designers try and build a virtual world that mimics the real world. In this paper, we survey and review previous attempts at multi-resolution modeling and discuss its implications for the DIS, HLA, and parallel discrete-event simulation (PDES) communities.