The media lab: inventing the future at MIT
The media lab: inventing the future at MIT
IEEE Computer Society Technical Committee Newsletter on Distributed Processing
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CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
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CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
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ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
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WET-ICE '97 Proceedings of the 6th Workshop on Enabling Technologies on Infrastructure for Collaborative Enterprises
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ECSCW'97 Proceedings of the fifth conference on European Conference on Computer-Supported Cooperative Work
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ECSCW'97 Proceedings of the fifth conference on European Conference on Computer-Supported Cooperative Work
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ECSCW'97 Proceedings of the fifth conference on European Conference on Computer-Supported Cooperative Work
Supporting Rich And Dynamic Communication In Large-Scale Collaborative Virtual Environments
Presence: Teleoperators and Virtual Environments
Interest Management in Large-Scale Virtual Environments
Presence: Teleoperators and Virtual Environments
Supporting Effortless Coordination: 25 Years of Awareness Research
Computer Supported Cooperative Work
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This paper describes the implementation of and early experiences with a virtual reality teleconferencing system called MASSIVE. This system includes a full realisation of the spatial model of interaction and its concepts of aura, awareness, focus, nimbus and adapters as was presented at ECSCW'93. This model supports users in interacting over ad-hoc combinations of audio, graphical and textual media through both 3-D and 2-D interfaces. Observations arising from the use of MASSIVE to support laboratory meetings are discussed; these include the need to support richer peripheral awareness, the need to improve the sensitivity of navigation, problems with lack of engagement between users, the need to support varying degrees of presence and problems arising from different perceptions of space between 2-D and 3-D users. Possible solutions to these problems are proposed.