Hands-on interaction with virtual environments
UIST '89 Proceedings of the 2nd annual ACM SIGGRAPH symposium on User interface software and technology
RING: a client-server system for multi-user virtual environments
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Bridging physical and virtual worlds with electronic tags
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Coping with inconsistency due to network delays in collaborative virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
Communications of the ACM
Revealing the realities of collaborative virtual reality
Proceedings of the third international conference on Collaborative virtual environments
Inside MASSIVE-3: flexible support for data consistency and world structuring
Proceedings of the third international conference on Collaborative virtual environments
Meaning-making across remote sites: how delays in transmission affect interaction
Proceedings of the Sixth European conference on Computer supported cooperative work
Object-focused interaction in collaborative virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
Large Scale Collaborative Virtual Environments
Large Scale Collaborative Virtual Environments
Locales: Supporting Large Multiuser Virtual Environments
IEEE Computer Graphics and Applications
Virtual reality tele-conferencing: implementation and experience
ECSCW'95 Proceedings of the fourth conference on European Conference on Computer-Supported Cooperative Work
Designed for unanticipated use: common artefacts as design principle for CSCW applications
GROUP '03 Proceedings of the 2003 international ACM SIGGROUP conference on Supporting group work
Where are you pointing?: the accuracy of deictic pointing in CVEs
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Controlling an avatar's pointing gestures in desktop collaborative virtual environments
Proceedings of the 17th ACM international conference on Supporting group work
Support for deictic pointing in CVEs: still fragmented after all these years'
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
Hi-index | 0.00 |
Complex Collaborative Virtual Environments (CVEs) are usually partitioned into a structure of discrete or nested graphical objects and spaces. The use of a structure for managing graphics and spaces allows users to perform certain actions. For example, objects can then be picked up and moved around; spaces can be separated into discrete units and individually broadcast to certain users, reducing network bandwidth requirements. However, the effects of providing particular structures on users' interaction have not been investigated. In this paper, we present an analysis of pairs of users interacting in a CVE. Our analysis highlights behaviours that are caused by the simple virtual structures it provides. We derive design issues to be considered when defining the structure of a shared virtual world.