Management of large amounts of data in interactive building walkthroughs
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
RING: a client-server system for multi-user virtual environments
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Exploiting Reality with Multicast Groups
IEEE Computer Graphics and Applications
Using spatial techniques to decrease message passing in a distributed VE system
VRML '97 Proceedings of the second symposium on Virtual reality modeling language
QOTA: a fast, multi-purpose algorithm for terrain following in virtual environments
VRML '97 Proceedings of the second symposium on Virtual reality modeling language
The LearningWorks development and delivery frameworks
Communications of the ACM
Building a system in virtual reality with LearningWorks
ITiCSE '98 Proceedings of the 6th annual conference on the teaching of computing and the 3rd annual conference on Integrating technology into computer science education: Changing the delivery of computer science education
On caching and prefetching of virtual objects in distributed virtual environments
MULTIMEDIA '98 Proceedings of the sixth ACM international conference on Multimedia
Multicast shared virtual worlds using VRML97
Proceedings of the fourth symposium on Virtual reality modeling language
The London Travel Demonstrator
Proceedings of the ACM symposium on Virtual reality software and technology
The DiveBone—an application-level network architecture for Internet-based CVEs
Proceedings of the ACM symposium on Virtual reality software and technology
Special panel session on multi-user virtual environments (panel session) (abstract only)
VRML '00 Proceedings of the fifth symposium on Virtual reality modeling language (Web3D-VRML)
Virtual teams + virtual projects = real learning (abstract only)
SAC '97 Proceedings of the 1997 ACM symposium on Applied computing
Inside MASSIVE-3: flexible support for data consistency and world structuring
Proceedings of the third international conference on Collaborative virtual environments
Temporal links: recording and replaying virtual environments
MULTIMEDIA '00 Proceedings of the eighth ACM international conference on Multimedia
Collaborative virtual environments
Communications of the ACM
SmartCU3D: a collaborative virtual environment system with behavior based interaction management
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
An abstraction for awareness management in collaborative virtual environments
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Evaluation of a collaborative volume rendering application in a distributed virtual environment
EGVE '02 Proceedings of the workshop on Virtual environments 2002
ATLAS: a scalable network framework for distributed virtual environments
Proceedings of the 4th international conference on Collaborative virtual environments
Interaction effects of virtual structures
Proceedings of the 4th international conference on Collaborative virtual environments
Dynamic Scene Occlusion Culling
IEEE Transactions on Visualization and Computer Graphics
A Poetry Performance in a Collaborative Virtual Environment
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
A framework for mobile-agents embodied in X3D networked virtual environment
Web3D '03 Proceedings of the eighth international conference on 3D Web technology
Configuring the Communication Middleware to Support Multi-user Object-Oriented Environments
On the Move to Meaningful Internet Systems, 2002 - DOA/CoopIS/ODBASE 2002 Confederated International Conferences DOA, CoopIS and ODBASE 2002
Boundaries, Awareness and Interaction in Collaborative Virtual Environments
WET-ICE '97 Proceedings of the 6th Workshop on Enabling Technologies on Infrastructure for Collaborative Enterprises
Design of the Interactive Sharing Transfer Protocol
WET-ICE '97 Proceedings of the 6th Workshop on Enabling Technologies on Infrastructure for Collaborative Enterprises
Extending Locales: Awareness Management in MASSIVE-3
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Collaboration via internet and web
Computer Science in Perspective
SCORE: a scalable communication protocol for large-scale virtual environments
IEEE/ACM Transactions on Networking (TON)
VELVET: an adaptive hybrid architecture for very large virtual environments
Presence: Teleoperators and Virtual Environments
Comparison of delivery architectures for immersive audio in crowded networked games
NOSSDAV '04 Proceedings of the 14th international workshop on Network and operating systems support for digital audio and video
A model of dynamic interest management: interaction analysis in collaborative virtual environment
Proceedings of the ACM symposium on Virtual reality software and technology
Synchronized World Embedding in Virtual Environments
IEEE Computer Graphics and Applications
End system multicast protocol for collaborative virtual environments
Presence: Teleoperators and Virtual Environments - Special issue: Advances in collaborative virtual environments
A case for 3D streaming on peer-to-peer networks
Proceedings of the eleventh international conference on 3D web technology
Proceedings of the 20th Workshop on Principles of Advanced and Distributed Simulation
On consistency and network latency in distributed interactive applications: a survey--part I
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments - Special section: Legal, ethical, and policy issues associated with virtual environments and computer mediated reality
Presence: Teleoperators and Virtual Environments
P2P Network for very large virtual environment
Proceedings of the ACM symposium on Virtual reality software and technology
Load balancing for massively multiplayer online games
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
Supporting Rich And Dynamic Communication In Large-Scale Collaborative Virtual Environments
Presence: Teleoperators and Virtual Environments
ATLAS: A Scalable Network Framework for Distributed Virtual Environments
Presence: Teleoperators and Virtual Environments
MACVE: A Mobile Agent Based Framework for Large-Scale Collaborative Virtual Environments
Presence: Teleoperators and Virtual Environments
A novel network architecture for crowded online environments
Sandbox '08 Proceedings of the 2008 ACM SIGGRAPH symposium on Video games
A framework using cluster-based hybrid network architecture for collaborative virtual surgery
Computer Methods and Programs in Biomedicine
On using Content Delivery Networks to improve MOG performance
International Journal of Advanced Media and Communication
Research on XML-based active interest management in distributed virtual environment
ICCSA'07 Proceedings of the 2007 international conference on Computational science and its applications - Volume Part I
Networked Graphics: Building Networked Games and Virtual Environments
Networked Graphics: Building Networked Games and Virtual Environments
Badumna: A decentralised network engine for virtual environments
Computer Networks: The International Journal of Computer and Telecommunications Networking
Addressing scalability issues in large-scale collaborative virtual environment
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Spotlight interest management for distributed virtual environments
EGVE'08 Proceedings of the 14th Eurographics conference on Virtual Environments
Managing missed interactions in distributed virtual environments
EGVE'06 Proceedings of the 12th Eurographics conference on Virtual Environments
Synchronised range queries in distributed simulations of multiagent systems
ACM Transactions on Modeling and Computer Simulation (TOMACS)
Photoportals: shared references in space and time
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
DeepMatrix --- An open technology based virtual environment system
The Visual Computer: International Journal of Computer Graphics
Hi-index | 0.03 |
People have a natural desire to make multiuser virtual environments large in spatial extent, in number of objects, and in number of users interacting with the environment. However, doing this brings up several problems, among them efficiently managing the flow of large amounts of data among many users, representing precise position and velocity information about objects arrayed across a large volume of space, and allowing designers to create parts of a virtual environment separately and combine them together later. Locales provide an efficient solution to these problems by breaking up a virtual world into chunks that can be described and communicated independently.