Networked virtual environments: design and implementation
Networked virtual environments: design and implementation
Locales: Supporting Large Multiuser Virtual Environments
IEEE Computer Graphics and Applications
Chord: a scalable peer-to-peer lookup protocol for internet applications
IEEE/ACM Transactions on Networking (TON)
Pastry: Scalable, Decentralized Object Location, and Routing for Large-Scale Peer-to-Peer Systems
Middleware '01 Proceedings of the IFIP/ACM International Conference on Distributed Systems Platforms Heidelberg
Toward a Peer-to-Peer Shared Virtual Reality
ICDCSW '02 Proceedings of the 22nd International Conference on Distributed Computing Systems
SCORE: a scalable communication protocol for large-scale virtual environments
IEEE/ACM Transactions on Networking (TON)
Querying peer-to-peer networks using P-trees
Proceedings of the 7th International Workshop on the Web and Databases: colocated with ACM SIGMOD/PODS 2004
Geometric message-filtering protocols for distributed multiagent environments
Presence: Teleoperators and Virtual Environments - Special issue: Advances in collaborative virtual environments
Interest management middleware for networked games
Proceedings of the 2005 symposium on Interactive 3D graphics and games
NOSSDAV '05 Proceedings of the international workshop on Network and operating systems support for digital audio and video
Comparing interest management algorithms for massively multiplayer games
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
A spatial model of interaction in large virtual environments
ECSCW'93 Proceedings of the third conference on European Conference on Computer-Supported Cooperative Work
A peer-to-peer message exchange scheme for large scale networked virtual environments
ICCS '02 Proceedings of the The 8th International Conference on Communication Systems - Volume 02
Design issues for Peer-to-Peer Massively Multiplayer Online Games
International Journal of Advanced Media and Communication
A Walkable Kademlia network for virtual worlds
IPTPS'09 Proceedings of the 8th international conference on Peer-to-peer systems
P2PR-Tree: an R-tree-based spatial index for peer-to-peer environments
EDBT'04 Proceedings of the 2004 international conference on Current Trends in Database Technology
A federated peer-to-peer network game architecture
IEEE Communications Magazine
Application-layer multicasting with Delaunay triangulation overlays
IEEE Journal on Selected Areas in Communications
VON: a scalable peer-to-peer network for virtual environments
IEEE Network: The Magazine of Global Internetworking
An online gaming testbed for peer-to-peer architectures
Proceedings of the ACM SIGCOMM 2011 conference
Peer-to-peer architectures for massively multiplayer online games: A Survey
ACM Computing Surveys (CSUR)
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Many of today's virtual environment applications, such as massively multiplayer online games, involve a large and rapidly changing set of users. The server-based architecture of these applications makes its hard for them to support the dynamic user base and provide a scalable solution. Badumna, a scalable network engine for large-scale virtual environments, was developed to address these issues. The approach is based on a decentralised architecture using a structured peer-to-peer network. In order to ensure a highly scalable and efficient design, Badumna uses techniques that include neighbour introductions and the formation of dynamic bounded regions to reduce the load on the peer-to-peer network. The performance of Badumna is evaluated using extensive simulations. Results indicate that Badumna is able to scale to a large number of users without placing any additional overheads on the network that degrade performance.