Communication Architectures for Massive Multi-Player Games
Multimedia Tools and Applications
Grid-based large-scale Web3D collaborative virtual environment
Proceedings of the twelfth international conference on 3D web technology
A measurement study of virtual populations in massively multiplayer online games
Proceedings of the 6th ACM SIGCOMM workshop on Network and system support for games
Toward scalable real-time messaging
IBM Systems Journal
Design issues for Peer-to-Peer Massively Multiplayer Online Games
International Journal of Advanced Media and Communication
On using Content Delivery Networks to improve MOG performance
International Journal of Advanced Media and Communication
Badumna: A decentralised network engine for virtual environments
Computer Networks: The International Journal of Computer and Telecommunications Networking
Integration of P2P and clouds to support massively multiuser virtual environments
Proceedings of the 9th Annual Workshop on Network and Systems Support for Games
Multimedia traffic load distribution in massively multiplayer online games
ICOIN'06 Proceedings of the 2006 international conference on Information Networking: advances in Data Communications and Wireless Networks
Getting Real About Virtual Worlds: A Review
International Journal of Virtual Communities and Social Networking
Hi-index | 0.25 |
A federated peer-to-peer game is one in which many small areas of interest within a game each supported using a peer-to-peer model are "knitted" together to form a game capable of supporting a very large number of players. Our work has involved determining whether such an architecture is a feasible alternative to the more common central server architecture for supporting large multiplayer network games.