On using Content Delivery Networks to improve MOG performance

  • Authors:
  • Jaime Diaz Pineda;Carlos Palau Salvador

  • Affiliations:
  • Distributed Real-/Time Systems Research Group, Universidad Politecnica de Valencia, Camino de Vera S&#/#/47/N, 46022 Valencia, Spain.;Distributed Real-/Time Systems Research Group, Universidad Politecnica de Valencia, Camino de Vera S&#/#/47/N, 46022 Valencia, Spain

  • Venue:
  • International Journal of Advanced Media and Communication
  • Year:
  • 2010

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Abstract

Improvement of Multiplayer Online Game (MOG) performance has been addressed by different means. The number of simultaneous online users, the variable latency of the network owing to overload in the servers and the bandwidth required to ensure a good quality-of-service are the principal problems in MOG. This paper proposes an architecture that could improve the performance of previous proposals, using a Content Distribution Network (CDN) infrastructure. The core element in a CDN is the redirection algorithm which will send the players to the most adequate server according to network conditions. CDN provides a reduction in latency and at the same time a load balancing mechanism among players.