A generic proxy system for networked computer games

  • Authors:
  • Martin Mauve;Stefan Fischer;Jörg Widmer

  • Affiliations:
  • University of Mannheim, L15, 15, 68161 Mannheim, Germany;TU Braunschweig, Muehlenpfordtstr. 23, 38106 Braunschweig;University of Mannheim, L15, 15, 68161 Mannheim, Germany

  • Venue:
  • NetGames '02 Proceedings of the 1st workshop on Network and system support for games
  • Year:
  • 2002

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Abstract

In this work-in-progress report we present the general outline of a research project which aims at providing proxy support for networked computer games. The problems of both client-server and fully replicated architectures are discussed and we reason that employing proxy technology, which has been successfully used for other networked applications, is advantageous for this class of applications as well. In particular we describe how a proxy system for networked computer games can help with providing congestion control, achieving robustness, minimizing the impact of network delay and providing fairness.