ACM Transactions on Programming Languages and Systems (TOPLAS)
The Accuracy of the Clock Synchronization Achieved by TEMPO in Berkeley UNIX 4.3BSD
IEEE Transactions on Software Engineering
Random early detection gateways for congestion avoidance
IEEE/ACM Transactions on Networking (TON)
Computer games and scientific visualization
Communications of the ACM - How the virtual inspires the real
Intraocular surgery on a virtual eye
Communications of the ACM - How the virtual inspires the real
Collaborative augmented reality
Communications of the ACM - How the virtual inspires the real
Parallel and Distribution Simulation Systems
Parallel and Distribution Simulation Systems
A generic proxy system for networked computer games
NetGames '02 Proceedings of the 1st workshop on Network and system support for games
Network game traffic modelling
NetGames '02 Proceedings of the 1st workshop on Network and system support for games
On the suitability of dead reckoning schemes for games
NetGames '02 Proceedings of the 1st workshop on Network and system support for games
Game-like navigation and responsiveness in non-game applications
Communications of the ACM - A game experience in every application
What online gamers really think of the Internet?
NetGames '03 Proceedings of the 2nd workshop on Network and system support for games
An Efficient Synchronization Mechanism for Mirrored Game Architectures
Multimedia Tools and Applications
Adaptive server selection for large scale interactive online games
NOSSDAV '04 Proceedings of the 14th international workshop on Network and operating systems support for digital audio and video
Supporting continuous consistency in multiplayer online games
Proceedings of the 12th annual ACM international conference on Multimedia
Car racing through the streets of the web: a high-speed 3D game over a fast synchronization service
WWW '05 Special interest tracks and posters of the 14th international conference on World Wide Web
A RIO-like technique for interactivity loss-avoidance in fast-paced multiplayer online games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Low-cost clock synchronization
Distributed Computing
Local-lag and timewarp: providing consistency for replicated continuous applications
IEEE Transactions on Multimedia
Interactivity-loss avoidance in event delivery synchronization for mirrored game architectures
IEEE Transactions on Multimedia
Research note: Source models of network game traffic
Computer Communications
A distributed architecture for multiplayer interactive applications on the Internet
IEEE Network: The Magazine of Global Internetworking
Cheating detection through game time modeling: A better way to avoid time cheats in P2P MOGs?
Multimedia Tools and Applications
A synchronization protocol for supporting peer-to-peer multiplayer online games in overlay networks
Proceedings of the second international conference on Distributed event-based systems
Autonomic microcell assignment in massively distributed online virtual environments
Journal of Network and Computer Applications
A scalable peer-to-peer-overlay for real-time massively multiplayer online games
Proceedings of the 4th International ICST Conference on Simulation Tools and Techniques
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Massively multiplayer online games (MMOGs) are no longer a chimera. Everyday, new exemple of this application are released, available for free on the Web or on sale. Yet, high lags frequently affect MMOGs, annoying customers. This frustrating phenomenon is mainly due to the best-effort service provided by the Internet that is often responsible for congestion and loss of responsiveness. To address this challenging issue, we consider a mirrored game server architecture and present a mechanism aimed at accelerating the delivery of game events generated during game sessions. Our approach rests upon the use of an optimistic synchronization mechanism that exploits the semantics of the game to diminish the delivery time of game events, whilst maintaining the full consistency of the game state. Experimental results are reported confirming the adequacy of our approach.