Telecommunications network design algorithms
Telecommunications network design algorithms
NetEffect: a network architecture for large-scale multi-user virtual worlds
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Networked virtual environments: design and implementation
Networked virtual environments: design and implementation
Heuristic algorithms for the terminal assignment problem
SAC '97 Proceedings of the 1997 ACM symposium on Applied computing
IDMaps: a global internet host distance estimation service
IEEE/ACM Transactions on Networking (TON)
A scalable architecture for supporting interactive games on the internet
Proceedings of the sixteenth workshop on Parallel and distributed simulation
An Efficient Partitioning Algorithm for Distributed Virtual Environment Systems
IEEE Transactions on Parallel and Distributed Systems
A generic proxy system for networked computer games
NetGames '02 Proceedings of the 1st workshop on Network and system support for games
Network infrastructure for massively distributed games
NetGames '02 Proceedings of the 1st workshop on Network and system support for games
mWorld: A Multiuser 3D Virtual Environment
IEEE Computer Graphics and Applications
King: estimating latency between arbitrary internet end hosts
Proceedings of the 2nd ACM SIGCOMM Workshop on Internet measurment
ASIAN '02 Proceedings of the7th Asian Computing Science Conference on Advances in Computing Science: Internet Computing and Modeling, Grid Computing, Peer-to-Peer Computing, and Cluster
An ACS-Based Partitioning Method for Distributed Virtual Environment Systems
IPDPS '03 Proceedings of the 17th International Symposium on Parallel and Distributed Processing
Behavior and Performance of Interactive Multi-Player Game Servers
Cluster Computing
Adaptive server selection for large scale interactive online games
NOSSDAV '04 Proceedings of the 14th international workshop on Network and operating systems support for digital audio and video
An application of distributed virtual environment to foreign language education
FIE '00 Proceedings of the 30th Annual Frontiers in Education - Volume 01
A hybrid Hopfield network-genetic algorithm approach for the terminal assignment problem
IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics
Secure Referee Selection for Fair and Responsive Peer-to-Peer Gaming
Proceedings of the 22nd Workshop on Principles of Advanced and Distributed Simulation
A dynamic management scheme for DVEs
Journal of Network and Computer Applications
Online Client Assignment in Dynamic Real-Time Distributed Interactive Applications
DS-RT '13 Proceedings of the 2013 IEEE/ACM 17th International Symposium on Distributed Simulation and Real Time Applications
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Distributed Virtual Environments (DVEs), such as online games, military simulations, collaborative design, etc., are very popular nowadays. To support large-scale DVEs, a multi-server architecture is usually employed, and the virtual world is partitioned into multiple zones for load distribution. The client assignment problem arises when assigning the participating clients to the servers. Current approaches usually assign clients to servers according to the locations of clients in the virtual world, i.e., clients interacting in the same zone of the virtual world will be assigned to the same server. This approach may degrade the interactivity of DVEs if the network delay from a client to its assigned server is large. In this paper, we formulate the client assignment problem, and propose two algorithms to assign clients to servers in a more efficient way. The proposed algorithms are based on the heuristics developed for the well-known Terminal Assignment problem. Simulation results with the BRITE Internet Topology Generator show that our algorithms are effective in enhancing the interactivity of DVEs.