Decoupled simulation in virtual reality with the MR toolkit
ACM Transactions on Information Systems (TOIS)
RING: a client-server system for multi-user virtual environments
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
EM-an environment manager for building networked virtual environments
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Distributed Open Inventor: a practical approach to distributed 3D graphics
Proceedings of the ACM symposium on Virtual reality software and technology
Collaborative virtual environments in the year of the dragon
Proceedings of the third international conference on Collaborative virtual environments
Component framework infrastructure for virtual environments
Proceedings of the third international conference on Collaborative virtual environments
Development of a collaborative virtual environment for educational applications
Proceedings of the sixth international conference on 3D Web technology
SmartCU3D: a collaborative virtual environment system with behavior based interaction management
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Parallel simulation: parallel and distributed simulation systems
Proceedings of the 33nd conference on Winter simulation
A multi-server architecture for distributed virtual walkthrough
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Priority Scheduling for Networked Virtual Environments
IEEE Computer Graphics and Applications
Adaptive partitioning for multi-server distributed virtual environments
Proceedings of the tenth ACM international conference on Multimedia
Developing Social Virtual Worlds using NetEffect
WET-ICE '97 Proceedings of the 6th Workshop on Enabling Technologies on Infrastructure for Collaborative Enterprises
A performance study on multi-server DVE systems
Information Sciences—Informatics and Computer Science: An International Journal - Special issue: Introduction to multimedia and mobile agents
Proceedings of the ACM symposium on Virtual reality software and technology
End system multicast protocol for collaborative virtual environments
Presence: Teleoperators and Virtual Environments - Special issue: Advances in collaborative virtual environments
GameOD: an internet based game-on-demand framework
Proceedings of the ACM symposium on Virtual reality software and technology
Greedy Algorithms for Client Assignment in Large-Scale Distributed Virtual Environments
Proceedings of the 20th Workshop on Principles of Advanced and Distributed Simulation
Proceedings of the 20th Workshop on Principles of Advanced and Distributed Simulation
An architecture to support scalable distributed virtual environment systems on grid
The Journal of Supercomputing
Presence: Teleoperators and Virtual Environments
Load balancing for massively multiplayer online games
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
Components for Distributed Virtual Environments
Presence: Teleoperators and Virtual Environments
Sewing Worlds Together With SEAMs: A Mechanism to Construct Complex Virtual Environments
Presence: Teleoperators and Virtual Environments
MACVE: A Mobile Agent Based Framework for Large-Scale Collaborative Virtual Environments
Presence: Teleoperators and Virtual Environments
A task-based load distribution scheme for multi-server-based distributed virtual environment systems
Presence: Teleoperators and Virtual Environments
DS-RT '09 Proceedings of the 2009 13th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications
Client assignment problem in distributed virtual environments
International Journal of Computers and Applications
Networked Graphics: Building Networked Games and Virtual Environments
Networked Graphics: Building Networked Games and Virtual Environments
Optimizing consistency by maximizing bandwidth usage in distributed interactive applications
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Game-on-demand:: An online game engine based on geometry streaming
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Advances in virtual learning environments and classrooms
Proceedings of the 14th Communications and Networking Symposium
Client allocation for enhancing interactivity in distributed virtual environments
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and its Applications - Volume Part I
Addressing scalability issues in large-scale collaborative virtual environment
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
ISPA'04 Proceedings of the Second international conference on Parallel and Distributed Processing and Applications
A dynamic message filtering technique for 3D cyberspaces
Computer Communications
GBLT-VG for High User Densities by User Group Behavior and Hot Point in MMO Virtual Environment
Journal of Network and Systems Management
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