Priority Scheduling for Networked Virtual Environments

  • Authors:
  • Chris Faisstnauer;Dieter Schmalstieg;Werner Purgathofer

  • Affiliations:
  • -;-;-

  • Venue:
  • IEEE Computer Graphics and Applications
  • Year:
  • 2000

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Abstract

Resource bottlenecks hinder almost any distributed virtual environment or networked game. Our scheduling algorithm enforces priorities based on a definable error metric, minimizing overall error.