Merging BSP trees yields polyhedral set operations
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Visibility preprocessing for interactive walkthroughs
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
An Animated On-Line Community with Artificial Agents
IEEE MultiMedia
Building Multiuser Interactive Multimedia Environments at MERL
IEEE MultiMedia
EM-an environment manager for building networked virtual environments
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Populating the Internet: supporting multiple users and shared applications with VRML
VRML '97 Proceedings of the second symposium on Virtual reality modeling language
A versatile navigation interface for virtual humans in collaborative virtual environments
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
VIRTUS: a collaborative multi-user platform
Proceedings of the fourth symposium on Virtual reality modeling language
Geometric algorithms for message filtering in decentralized virtual environments
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
An access control framework for multi-user collaborative environments
GROUP '99 Proceedings of the international ACM SIGGROUP conference on Supporting group work
Mu3D: a causal consistency protocol for a collaborative VRML editor
VRML '00 Proceedings of the fifth symposium on Virtual reality modeling language (Web3D-VRML)
Collaborative virtual environments in the year of the dragon
Proceedings of the third international conference on Collaborative virtual environments
SC '97 Proceedings of the 1997 ACM/IEEE conference on Supercomputing
Visibility-based interest management in collaborative virtual environments
Proceedings of the 4th international conference on Collaborative virtual environments
A Taxonomy for Networked Virtual Environments
IEEE MultiMedia
Priority Scheduling for Networked Virtual Environments
IEEE Computer Graphics and Applications
The studierstube augmented reality project
Presence: Teleoperators and Virtual Environments
Designing a Virtual Environment for Large Audiences
ICOIN '02 Revised Papers from the International Conference on Information Networking, Wireless Communications Technologies and Network Applications-Part II
Bringing People Together-An Infrastructure for Shared Virtual Worlds on the Internet
WET-ICE '97 Proceedings of the 6th Workshop on Enabling Technologies on Infrastructure for Collaborative Enterprises
Autonomous Actors in Networked Collaborative Virtual Environments
MMM '98 Proceedings of the 1998 Conference on MultiMedia Modeling
Distributed Virtual Reality for Everyone -a Framework for Networked VR on the Internet
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Partitioning crowded virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
A model of dynamic interest management: interaction analysis in collaborative virtual environment
Proceedings of the ACM symposium on Virtual reality software and technology
Managing large scale virtual environments using portals
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Presence: Teleoperators and Virtual Environments
Lucid platform: applying HLA DDM to multiplayer online game middleware
Computers in Entertainment (CIE) - 3rd anniversary issue
Comparing interest management algorithms for massively multiplayer games
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
Integrating Pedagogical Agents into Virtual Environments
Presence: Teleoperators and Virtual Environments
Sewing Worlds Together With SEAMs: A Mechanism to Construct Complex Virtual Environments
Presence: Teleoperators and Virtual Environments
An Approach for Parallel Interest Matching in Distributed Virtual Environments
DS-RT '09 Proceedings of the 2009 13th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications
Frontier sets in large terrains
Proceedings of Graphics Interface 2010
A Continuous Matching Algorithm for Interest Management in Distributed Virtual Environments
PADS '10 Proceedings of the 2010 IEEE Workshop on Principles of Advanced and Distributed Simulation
Priority-Based event message scheduling in distributed virtual environment
HPCC'06 Proceedings of the Second international conference on High Performance Computing and Communications
Client-controlled qos management in networked virtual environments
ICN'05 Proceedings of the 4th international conference on Networking - Volume Part I
Trends in networked collaborative virtual environments
Computer Communications
A dynamic message filtering technique for 3D cyberspaces
Computer Communications
Survey of state melding in virtual worlds
ACM Computing Surveys (CSUR)
SParTSim: A Space Partitioning Guided by Road Network for Distributed Traffic Simulations
DS-RT '12 Proceedings of the 2012 IEEE/ACM 16th International Symposium on Distributed Simulation and Real Time Applications
A fast parallel matching algorithm for continuous interest management
Proceedings of the Winter Simulation Conference
Interest management for distributed virtual environments: A survey
ACM Computing Surveys (CSUR)
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There is a natural desire to make multi-user virtual environments large in spatial extent, in numbers of objects, and in numbers of users interacting with the environment. However, doing this brings up several problems: efficiently managing the flow of large amounts of data between large numbers of users, representing precise position and velocity information about objects that are arrayed across a large volume of space, and allowing designers to create parts of a virtual environment separately and combine them together later. Locales are an efficient method for solving these problems by breaking up a virtual world into compact chunks that can be described and communicated independently. In addition, locales can be used to support a number of special effects that allow virtual worlds to easily transcend reality. While having many benefits, locales introduce an additional problem: finding something when you do not know what locale it is in. This is solved by the companion concept of beacons, which makes it possible to find something no matter where it is.