Designing a Virtual Environment for Large Audiences

  • Authors:
  • Jori Liesenborgs;Peter Quax;Wim Lamotte;Frank Van Reeth

  • Affiliations:
  • -;-;-;-

  • Venue:
  • ICOIN '02 Revised Papers from the International Conference on Information Networking, Wireless Communications Technologies and Network Applications-Part II
  • Year:
  • 2002

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Abstract

In this paper we describe our approach in creating a truly scalable distributed virtual environment. The resulting system should not only support large amounts of users, but it should also be able to work with a general purpose network like the Internet and it is intended to work with typical personal computers or game consoles. To realize this, we propose a distributed client-server approach in which most of the responsibilities are concentrated at the client side. The servers will only be used for control purposes - e.g. access control. Direct communication between clients helps preventing servers from becoming bottlenecks and the network load is kept low by distributing only the actions of a client instead of continuously distributing position updates. Finally, we also address some security related issues which arise from this client-oriented approach.