IEEE Transactions on Knowledge and Data Engineering
Designing a Virtual Environment for Large Audiences
ICOIN '02 Revised Papers from the International Conference on Information Networking, Wireless Communications Technologies and Network Applications-Part II
Design and evaluation of a multi-user virtual audio chat
Future Generation Computer Systems - Special section: Selected papers from the TERENA networking conference 2002
Presence: Teleoperators and Virtual Environments
Investigations toward Using VRML for Distributed Medical Collaboration
Presence: Teleoperators and Virtual Environments
ACM Transactions on Modeling and Computer Simulation (TOMACS)
Optimizing consistency by maximizing bandwidth usage in distributed interactive applications
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
An information-based dynamic extrapolation model for networked virtual environments
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
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The distributed virtual environment (DVE) can provide a simulated environment in which two or more participants interact with each other and with their surroundings. In working with this software, users face great technological problems, of which the biggest are: managing the enormous data loads involved; negotiating the interplay of all the virtual objects, including the virtual people; and creating the most efficient network topologies possible for users' machines. At the network level, each occupant of a DVE system uses a computer that is connected to a local- or wide-area network (LAN or WAN), which provides information on the changing state of the virtual environment and its contents. The paper discusses the design of a distributed virtual environment and the use of the Internet